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21

Monday, January 2nd 2017, 5:27pm

I'm loving the trench as well, the Sweeper seems pretty pointless to me now. Thanks for the heads up!



I'm also wondering, with the faster recoil recovery and spread decrease, does the Factory variant actually outperform the Sweeper at range (assuming 300rpm for both). If not, what exactly is the niche for this gun? How should I be using it?

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22

Monday, January 2nd 2017, 5:49pm

M1907 Factory vs. Sweeper

M1907 Factory:

  • Faster Recoil decrease 6 vs 4; M1907 SL Factory recovers 50% faster from recoil
  • Much faster spread decrease (HIP) 7.5 vs 3.75; M1907 SL Factory recovers 100% faster from spread (HIP)

M1907 Sweeper:

  • Significatly less upwards recoil 0.56 vs 0.8; M1907 SL Sweeper has 30% less upwards kick
  • Slightly less spread increase per shot (HIP) 0.125 vs 0.25; Spread increases 50% less on M1907 SL Sweeper when shooting (HIP)

Judging by the comparison, it appears the Factory version will be more efficient at range (with recoil compensation) due to the much quicker recoil decrease duration.

The Sweeper version seems to be only good for fully automatic fire from the hip as the spread increase halves that of the Factory.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 1 times, last edit by "JSLICE20" (Jan 2nd 2017, 5:58pm)


Posts: 1,388

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: Jun 23rd 2012

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23

Monday, January 2nd 2017, 6:09pm

Gee people are only now catching on how insanely useful and powerful hipfire is in BF1? Aside from the scout's lever action I practically always use trench variants where available. (or at least I used to. I've been on a break for a month now)
Zormau - Battlelog / Battlefield 4

Memorable quotes not taken yet:


Of course, this ignores the non-constant cross-sectional first moment of area across the chest as well as non-constant material properties of the boob; it would be difficult to perform a more detailed analysis (as in, I'd have to have a shape function AND I'd need to derive a function for elastic modulus as a function of lateral breast coordinate) but whatever. It's 2am and I'm lazy.


I always believed science should be very hands on experience.

You should also answer this question I had posed in that thread: Would you be willing to pay your surgeon more if he was going to use a chainsaw for the opening incision of surgery? Clearly using a chainsaw isn't truly suited for surgery but that doesn't really matter. If he's "skilled" enough to be able to use the wrong tools of the trade, he should be rewarded for that skill right?


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24

Monday, January 2nd 2017, 6:14pm

Gee people are only now catching on how insanely useful and powerful hipfire is in BF1?

This is exacerbated by having the Bayonet equipped since it slows down the time to shoot from sprinting. With a Bayonet, really good hipfire accuracy is extremely valuable if you happen upon an enemy, especially in close quarters.

So what the bayonet is actually doing is causing you to take 2.5x as long to transition out of sprinting before you can fire.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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    AccelerationTimeThreshold 0.15
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    MaxAcceleration::Vec2
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        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
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    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
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    SnapZoomSpamGuardTime 1.2
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    CheckBoneCenterOnlyDistance 40.0

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    DisableForcedTargetRecalcDistance 7.0


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        x 2.0
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    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 1 times, last edit by "JSLICE20" (Jan 2nd 2017, 6:21pm)


Posts: 114

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: Nov 29th 2016

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Location: Florida

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25

Tuesday, January 3rd 2017, 12:14pm

Gee people are only now catching on how insanely useful and powerful hipfire is in BF1? Aside from the scout's lever action I practically always use trench variants where available. (or at least I used to. I've been on a break for a month now)
https://battlefieldtracker.com/bf1/insights

Have you never seen this? The only trench variants that see any real use are the SMG's.



I've barely used any of the 1907's (I'm an Auto Ext. guy), but after using the Trench I'm pretty surprised how little it's used, as the Sweeper is by far the most popular.

VincentNZ

Holy War? No Thanks.

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: Jul 25th 2013

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26

Tuesday, January 3rd 2017, 12:26pm

Yeah but even without the trench variant the hipfire is still decent on most weapons. I remember having the Rigotti Factory and was playing Fao. I was lying on F below the crate where the flamekit spawns in a gas cloud. An enemy came through the gate likely 20-25m away and did not see me. Well what can I say, I took more time to shoot, but in the end hit 4 out of 5 shots from the hip. I thought it was quite ridiculous.

This post by "JSLICE20" (Thursday, January 5th 2017, 9:07pm) has been deleted by the author himself (Thursday, January 5th 2017, 9:09pm) with the following reason: Mistake.

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28

Thursday, January 5th 2017, 9:13pm

I remember having the Rigotti Factory and was playing Fao. I was lying on F below the crate where the flamekit spawns in a gas cloud. An enemy came through the gate likely 20-25m away and did not see me. Well what can I say, I took more time to shoot, but in the end hit 4 out of 5 shots from the hip. I thought it was quite ridiculous.

This is due to the fact that the Cei-Rigotti Factory Hip-fire while prone is identical to the Cei-Rigotti Trench Hip-fire while standing. Both share a 1.0 Hip spread which is quite good.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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    AccelerationMultiplier 5.0
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    AccelerationTimeThreshold 0.15
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    MaxAcceleration::Vec2
        x 2.0
        y 2.0
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    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
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    AttractStartInputThreshold 0.1
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    CheckBoneCenterOnlyDistance 40.0

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    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


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    AccelerationDamping 4.0
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    MaxAcceleration::Vec2
        x 2.0
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    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
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        y 1.2
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    AttractMoveInputCap 0.0
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    MaxToTargetAngle 45.0
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    ViewObstructedKeepTime 0.0
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    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 1 times, last edit by "JSLICE20" (Jan 5th 2017, 10:24pm)


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29

Thursday, January 5th 2017, 10:22pm

As much as I don't want to derail the topic, this isn't really worth its own thread, but I only just learned the other day how crazy-accurate the Model 10 Slug's hipfire is.
Who Enjoys, Wins

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: Apr 26th 2013

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30

Thursday, January 5th 2017, 10:27pm

Fun fact: Model 10-A Slug is also a 1.0 Hip spread. Wow, and only 1.2 while moving. That's nuts.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
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    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
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    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

Source code

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho