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Posts: 4,259

Date of registration
: Apr 6th 2012

Platform: PC

Location: From the heart of Europe.

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191

Friday, February 24th 2017, 10:25am

You reload the weapon without opening and closing the chamber (effectively cycling it). Much like a modern detachable magazine weapon, you can reload it, feed one round from the mag, exchange the mag for a full one and get +1.
[Aristocrat's Shoes]
TLDR -
Teamwork is where players function by themselves, but their effectiveness is multiplied when they work together. Not a checklist of "did we bring a healer so we can start playing?"

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: Mar 19th 2014

Platform: Xbox One

Location: Canada

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192

Friday, February 24th 2017, 9:09pm

You reload the weapon without opening and closing the chamber (effectively cycling it). Much like a modern detachable magazine weapon, you can reload it, feed one round from the mag, exchange the mag for a full one and get +1.


If this is actually possible with the RSC, then yes, it's correct as-is. It's very difficult to source info on its loading mechanics though.
Who Enjoys, Wins

Gecko99

thank mr skeltal

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: Dec 17th 2016

Platform: PC

Location: Kauai

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193

Friday, February 24th 2017, 9:40pm

You reload the weapon without opening and closing the chamber (effectively cycling it). Much like a modern detachable magazine weapon, you can reload it, feed one round from the mag, exchange the mag for a full one and get +1.


If this is actually possible with the RSC, then yes, it's correct as-is. It's very difficult to source info on its loading mechanics though.

Someone ask Ian from Forgotten Weapons!
Autoloading 8 .25 extended user.

Posts: 7,809

Date of registration
: Feb 25th 2012

Platform: PC

Location: italy

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194

Saturday, February 25th 2017, 3:37am

You reload the weapon without opening and closing the chamber (effectively cycling it). Much like a modern detachable magazine weapon, you can reload it, feed one round from the mag, exchange the mag for a full one and get +1.


If this is actually possible with the RSC, then yes, it's correct as-is. It's very difficult to source info on its loading mechanics though.

Someone ask Ian from Forgotten Weapons!

seriously speaking, it is easier to get answers from him on the inrangetv channel, so if anyone wants to ask(without resorting to pms) go there.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




Posts: 129

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: Oct 8th 2016

Platform: PC

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195

Saturday, February 25th 2017, 3:43am

Let me preface this by saying that as a player, I've prioritized experiencing new gameplay elements over core ones and I've come to accept that some things just don't lend themselves to the kind of 'simple to learn, hard to master' style that creates the largest skill gap and deepest gameplay.


That being said, who is excited for the new Trench Raider elite class? I assume it will have some kinda of buffed charged ability. Hopefully also new takedown animations. Even I'd get sick of seeing the frontal club takedown one if it was the only way to kill someone.

NoctyrneSAGA

PvF 2017 Champion

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: Apr 3rd 2012

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196

Saturday, February 25th 2017, 3:50am

Looking over the files, the Trench Raider is equipped with a 1 hit kill Mace, the No.3 Revolver, Medkit, Smoke Grenades, and Frag Grenades.

Like the Tank Hunter, it does not have Slow Movement applied and thus can run at full speed.
Data Browser

Passive Spotting is the future!

"Skill" may indeed be the most magical of words. Chant it well enough and any desire can be yours.

Are you a scrub?

If it flies, it dies™.

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: Mar 19th 2014

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197

Saturday, February 25th 2017, 4:05am

Looking over the files, the Trench Raider is equipped with a 1 hit kill Mace, the No.3 Revolver, Medkit, Smoke Grenades, and Frag Grenades.

Like the Tank Hunter, it does not have Slow Movement applied and thus can run at full speed.


That sounds like so much fun!
Who Enjoys, Wins

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: Jan 12th 2014

Platform: PC

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198

Saturday, February 25th 2017, 4:30am

Looking over the files, the Trench Raider is equipped with a 1 hit kill Mace, the No.3 Revolver, Medkit, Smoke Grenades, and Frag Grenades.

Like the Tank Hunter, it does not have Slow Movement applied and thus can run at full speed.


That sounds like so much fun!
Fun is waiting for the guy to nearly finish suiting up and then plopping 57mm HE in his lap. It's like stabbing them from behind as they kit up, only easier.

  • "JSLICE20" started this thread

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: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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199

Saturday, February 25th 2017, 6:50am

Fun is waiting for the guy to nearly finish suiting up and then plopping 57mm HE a Rocket Gun projectile in his lap. It's like stabbing them from behind as they kit up, only easier.

:P
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Posts: 1,227

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: Dec 7th 2011

Platform: PC

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200

Saturday, February 25th 2017, 10:30am

Let me preface this by saying that as a player, I've prioritized experiencing new gameplay elements over core ones and I've come to accept that some things just don't lend themselves to the kind of 'simple to learn, hard to master' style that creates the largest skill gap and deepest gameplay.


That being said, who is excited for the new Trench Raider elite class? I assume it will have some kinda of buffed charged ability. Hopefully also new takedown animations. Even I'd get sick of seeing the frontal club takedown one if it was the only way to kill someone.

I'm hoping it doesn't have takedown animations at all, but just kills with a swipe of the mace. It's going to be really frustrating to play if you get stuck in an animation every time you use the class's core ability, giving other enemies plenty of time to kill you or stand behind you ready to do a takedown of their own.
bob