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  • "JSLICE20" started this thread

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21

Tuesday, December 20th 2016, 10:33pm

Pilots of that caliber are in the minority though. If they actually had a benefit to targeting them, I would attempt more Rocket Gun shots against low flying planes entering and exiting their strafes and bombing runs.

As it stands, a successful impact with the Rocket Gun mildly annoys pilots who can just engage their traditional or special repair cycles (provided no other pilots or AA emplacements have acquired their position) and circle back around for an identical strafe once they've replenished enough health.

So it's agreed then. Aircraft should be instantly destroyed for flying within the range and capabilities of a Rocket Gun direct impact.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Oscar

Sona tank jungle

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: May 30th 2012

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22

Tuesday, December 20th 2016, 10:37pm



So it's agreed then. Aircraft should be instantly destroyed for flying within the range and capabilities of a Rocket Gun direct impact.

I don't agree on RG getting the ability to OHK planes, but I don't feel motivated enough to argue against what's being said. My opinion is biased as a part-time pilot, other's opinions are biased as exclusively ground forces players.

I truly believe that RG being a OHK would be detrimental to balance. I do think it should do more respectable damage than a meager 35%, but ramping that up from a third to a one-shot-kill is far too much.
Bro of Legion, the lurker ninja mod | Tesla FTW | RNG is evil.

Quoted from "MsMuchLove"

I find majority of the complaints I hear about this game somehow never appear in my games.

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23

Tuesday, December 20th 2016, 10:52pm

I have dished the rocket gun in favor of AT nades and dynamite.

The thing is NOT worth it. It's all heavy tanks (landship = heavy tank armor values now) that does cringeworthy damage to it if it not glances.
Just for the damage to be instant repaired.

BF One is really good at potentially being really frustrating for infantry on the typical conquest maps. Much more than BF4.
RIP Sraw

  • "JSLICE20" started this thread

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24

Tuesday, December 20th 2016, 10:55pm

I'm a nobody, but I'd be quite for that. As it is I feel so ridiculously helpless as any infantry class against planes. Even mounting your MG and pouring 50+ rounds into a plane coming at you does marginal damage and just makes you an easy target. Even if there's a huge skill curve, some kind of infantry weapon that can give them pause would be nice.

You aren't a nobody. Anyone's legitimate (non-troll/ non-flamebait) input is welcome and respected, at least to me.

I'm sure DICE received much feedback concerning this in BF4 which led them to incorporate AA emplacements in BF1. While I welcome the addition as it provides infantry on the ground with a reliable counter against average pilots, the fact that they can be permanently destroyed is an oversight (inform me if I'm mistaken about this). Now pilots or even infantry that are aware of where AAs are located can destroy them before they can even be utilized.

@Oscar

I fly relatively frequently as well; infinitely more than I did in BF4. There have been occasions where I have been hit by a Rocket Gun and wondered to myself, "that should have definitely killed me" even though I am partial to piloting. I was playing poorly, so I should have had the penalty of getting shot down for doing so.

The key here is an objective perspective of the situation. Concerning balance, it is reasonable that a player be penalized for being out of position and getting outplayed. In addition the precision necessary to even hit a moving plane is quite significant and the reward should reflect that. Could you imagine the utter outrage if RPGs and SMAWs did not one hit kill helicopters and jets in BF4? The same principle applies here despite this not being BF4.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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25

Tuesday, December 20th 2016, 11:01pm

The Rocket Gun should absolutely not ever OHK planes. Period. It was bad in BF4 and it should not come back here. Now, I'm not against a damage buff; 50 or even 75 doesn't seem unreasonable, but not a OHK.

That said, infantry weapons (mainly Support's MGs) should do more damage to planes.
Who Enjoys, Wins

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26

Tuesday, December 20th 2016, 11:10pm

The Rocket Gun should absolutely not ever OHK planes. Period. It was bad in BF4 and it should not come back here. Now, I'm not against a damage buff; 50 or even 75 doesn't seem unreasonable, but not a OHK.

That said, infantry weapons (mainly Support's MGs) should do more damage to planes.

Why? All tanks prior to BF1 could dodge rockets, so it's trivial for planes. They shouldn't even be flying in an envelope where the enemy even gets easy shots with AT weapons in the first place.

If pilots fly these shallow, long and straight strafing runs that let tanks and rocketeers land shots that's totally on them.

I'm a terrible pilot but I still try to use energy tactics and mostly stick to vertical attacks or bombing from altitude instead of dragging my undercarriage at flag height.

  • "JSLICE20" started this thread

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27

Tuesday, December 20th 2016, 11:13pm

@BleedingUranium

I'm shocked! Normally we're on the same page in terms of balancing suggestions or items of that nature. Would you care to elaborate what your stance is on the subject? It could be done through a direct message if you feel it'd be straying off the topic here in the thread.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Posts: 3,665

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  • Send private message

28

Tuesday, December 20th 2016, 11:38pm

I'm generally against any sort of OHK against any vehicle. I always hated rockets vs air in BF4 (Transport Helis was okay, being 2HK) and always hated C4 vs tanks. You can argue positioning or whatever, but it's ultimately no fun for anyone.

Tanks should not be discouraged from charging into enemy territory to confuse them and soften them up, in fact it should be encouraged. C4 did the opposite of this. BF1 has done this well, I think; you'll only get obliterated by a rain of AT grenades if the enemy was expecting you, and that's fair.

As for planes, I want to see them doing low-altitude strafing runs. Partly because that's actually fun, and often practical because you're harder to see if you're behind objects/etc. The absolute worst thing we can do to air vehicles is seclude them to only being effective when super high or super far away. Certain people always argued the AH was amazing in BF4, and cited sitting at the edge of the map spamming rockets and TV missiles as proof. And yeah, that was effective. But it was bland and boring. For everyone

If we want better infantry AA options, Support's MGs would fit the bill perfectly. OHK Rocket Gun shots don't discourage pilots from coming close because there's a degree of luck involved. Pilots won't change (and will simply complain about cheap deaths), while we'll also have to endure further annoying cross-map "skill-shot" montage videos of people OHK-ing planes. It's a lose-lose.

If we want better infantry AA options, Support's MGs would fit the bill perfectly. MGs do constant damage, and it's the sort of thing that (if damage is buffed) should serve to discourage incoming aircraft extremely well. I already do it now, but lighting up a Bomber starting a run for a total of maybe 20-25 damage just isn't worth it, not when that's easily repairable. Infantry weapons should do more damage, but especially cause Disables (wing damage) far more often. This would be far more dynamic, interesting, and fun for everyone involved.
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29

Tuesday, December 20th 2016, 11:55pm

I'm generally against any sort of OHK against any vehicle. I always hated rockets vs air in BF4 (Transport Helis was okay, being 2HK) and always hated C4 vs tanks. You can argue positioning or whatever, but it's ultimately no fun for anyone.

Tanks should not be discouraged from charging into enemy territory to confuse them and soften them up, in fact it should be encouraged. C4 did the opposite of this. BF1 has done this well, I think; you'll only get obliterated by a rain of AT grenades if the enemy was expecting you, and that's fair.

As for planes, I want to see them doing low-altitude strafing runs. Partly because that's actually fun, and often practical because you're harder to see if you're behind objects/etc. The absolute worst thing we can do to air vehicles is seclude them to only being effective when super high or super far away. Certain people always argued the AH was amazing in BF4, and cited sitting at the edge of the map spamming rockets and TV missiles as proof. And yeah, that was effective. But it was bland and boring. For everyone

If we want better infantry AA options, Support's MGs would fit the bill perfectly. OHK Rocket Gun shots don't discourage pilots from coming close because there's a degree of luck involved. Pilots won't change (and will simply complain about cheap deaths), while we'll also have to endure further annoying cross-map "skill-shot" montage videos of people OHK-ing planes. It's a lose-lose.

If we want better infantry AA options, Support's MGs would fit the bill perfectly. MGs do constant damage, and it's the sort of thing that (if damage is buffed) should serve to discourage incoming aircraft extremely well. I already do it now, but lighting up a Bomber starting a run for a total of maybe 20-25 damage just isn't worth it, not when that's easily repairable. Infantry weapons should do more damage, but especially cause Disables (wing damage) far more often. This would be far more dynamic, interesting, and fun for everyone involved.
I never found C4 to be a serious impediment in tanks.

The biggest threat to charging was bypassing a dude with the RPG who would step out behind you and nail you for 50% dmg and a disable. Even if you or your gunner gets him you're still stuck there until you can repair the disable. Tanks in BF3/BF4 were highly dynamic when used correctly. Sure I died to C4, but I was mostly RPGs and other tanks I worried about.

There are two purposes to heavy weapons. One is the actual killing of the heavy target, two is the THREAT of destruction such that you have some constraints in how said vehicle operates so that it cannot just run roughshod all over the map doing whatever the hell it wants.

Classic example: the double flare attack helo. If it was moving fast enough a tank couldn't shoot it had a very large bubble of being invulnerable and it could just fly all over the map and kill whatever it wanted before retreating to cool down the flares.

That was only fun for the helo crew.

Aircraft in BF1 are basically immune to everything but the SAA unless the pilot flies low, slow and in a straight line. Again that's on him.

Tanks in BF1 get ganked almost instantly when driving up on a flag without a solid infantry sweep. That's totally on the driver.

  • "JSLICE20" started this thread

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Wednesday, December 21st 2016, 12:18am

Tanks should not be discouraged from charging into enemy territory to confuse them and soften them up, in fact it should be encouraged. C4 did the opposite of this. BF1 has done this well, I think; you'll only get obliterated by a rain of AT grenades if the enemy was expecting you, and that's fair.

I wasn't very fond of C4 either. Encompassing the ability to slap 3 charges onto a vehicle and instantly destroy it seemed cheap as a vehicle operator, but I understood why it performed as it did. The risk of running up to vulnerable armor required a complimentary reward and a simple disable in that situation would leave the player who took a risk cheated.

Armor is the biggest threat on the battlefield and in order to balance them they needed to be annihilated if a player could get close enough with the proper equipment.

That's how I view Dynamite currently. Converging on a tank, chucking all 3 sticks of explosives, and only receiving a disable of some kind as a result (to which an auto repair function nullifies the effort put in) leaving myself completely exposed and my position compromised is extremely disappointing. Especially when the tanker realizes where he's been damaged from, identifies me, and proceeds to blow my body sky high into the air.

The absolute worst thing we can do to air vehicles is seclude them to only being effective when super high or super far away.

It is highly debatable whether this theoretical change would actually limit a pilot's playstyle. The velocity of the Rocket Gun is still very challenging to take advantage of for hitting aircraft at only 350m/s (which appears to be universal for high explosive and armor piercing projectiles).

OHK Rocket Gun shots don't discourage pilots from coming close because there's a degree of luck involved. Pilots won't change (and will simply complain about cheap deaths), while we'll also have to endure further annoying cross-map "skill-shot" montage videos of people OHK-ing planes. It's a lose-lose.

Luck is a contributor, certainly, but there must be an understanding of the Assault player to predict the movement and location of where their rocket will potentially collide with the aircraft they are targeting. One cannot balance a mechanic regarding the luck factor.

If we want better infantry AA options, Support's MGs would fit the bill perfectly. MGs do constant damage, and it's the sort of thing that (if damage is buffed) should serve to discourage incoming aircraft extremely well.

I support this entirely. If a change is not seen in terms of Rocket Gun damage against aircraft, then this would be a welcome replacement.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
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No Auto Rotation Data

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 AccelerationInputThreshold 0.98
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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho