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## "Tank Hunter" Attack Plane

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Sona tank jungle

Posts: 7,896

Date of registration
: May 30th 2012

Platform: PS4

Location: SURROUNDED BY FUCKING MOUNTAINS

Battlelog:

Reputation modifier: 19

Monday, December 19th 2016, 9:34pm

@JSLICE20

The 50kg bombs deal 11 a piece. Can't cite the data browser on this, just based on ~1k bomber kills with primarily the Barrage bomber (which has 4x 50kg bombs as secondary payload).

The nose gun is supposedly 57mm HE (Same has Mk. V Mortar, Squad Support, A7V Assault, Flamethrower). You're going to be looking at 15-20 damage against heavy armour, so it's very possible to one-pass a A7V/Mk. V, but it's very unlikely.
Bro of Legion, the lurker ninja mod | Tesla FTW | RNG is evil.

### Quoted from "MsMuchLove"

I find majority of the complaints I hear about this game somehow never appear in my games.

Salt Miner

Posts: 3,634

Date of registration
: Mar 19th 2014

Platform: Xbox One

Battlelog:

Reputation modifier: 16

Monday, December 19th 2016, 10:05pm

This is really just confirming what anyone can tell by trying to use it: The Tank Hunter is mediocre at best.
Who Enjoys, Wins

Posts: 2,014

Date of registration
: Jan 12th 2014

Platform: PC

Battlelog:

Reputation modifier: 14

Monday, December 19th 2016, 10:08pm

The nice thing about the game as it stands is that all of the non-specialized vehicle anti tank weapons seem to do about the same damage range to the various vehicles. The specialized guns are the FT's Howitzer, the Arty truck cannon, and the breakthrough cannon. You could count the field gun too but it's got it's own mechanics, etc.

The 37mm on the attack plane seems to be a standard gun for anti-tank purposes, likely even the same gun as on the FT in that regards. 5 hit kill on the heavies if you score max damage. Angling can bring you to 12 IME, and a richochet is a paltry 2.

The real problem with the AT attack plane is that it's worse at anti-tank than the Barrage and Torp bombers. The bomber then comes with an autocannon gunner for smurfing infantry. Both cost the same slot.

The other issue is that anti-tank is oversold as a capability of battlefield. Unless you've got a god tier tank just crushing everything killing infantry have more influence on the game. There are 1-2 tanks but a solid 20+ infantry and those 20 + dudes are capping flags. Every guy you kill on a flag radius is helping. Detracting from that capability for dubious anti-tank is just bad.

Take bomber, have both. GG.

Posts: 3,292

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

Monday, December 19th 2016, 10:08pm

### Quoted from "Oscar"

@JSLICE20

The 50kg bombs deal 11 a piece. Can't cite the data browser on this, just based on ~1k bomber kills with primarily the Barrage bomber (which has 4x 50kg bombs as secondary payload).

The nose gun is supposedly 57mm HE (Same has Mk. V Mortar, Squad Support, A7V Assault, Flamethrower). You're going to be looking at 15-20 damage against heavy armour, so it's very possible to one-pass a A7V/Mk. V, but it's very unlikely.

Exactly. The possibility on paper is evident, but absurdly difficult in practice. I was using data from the Browser in my previous posts, but those are incorrect as those are base damage values without material multipliers in conjunction. The files list it as a 37mm, with 2 separate damage values 65.0 and 200.0 (one likely the representation for the unarmed explosion value), the 200.0 number as the probable true value. If this is the case, then it explains how 200 damage points can be allocated on a 1000 health point A7V indicating that the multiplier is 1.0 on the 37mm against that specific vehicle. It could very well vary for the Artillery Truck, FT-17,and Landship though.

Now the 50kg bombsare another issue. The unarmed explosion starts at 10.0 damage and ends at 40.0 while the armed remains consistent at 80.0 in a 3.0 - 6.0 inner - outer blast damage. This is constant for infantry, but the multiplier is certainly altered for armored vehicles to attain a damage of around 11 as you have provided.
To Aim Assist or not to Aim Assist, that is the question.

### Source code

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AccelerationInputThreshold 0.98
AccelerationMultiplier 5.0
AccelerationDamping 4.0
AccelerationTimeThreshold 0.15
SquaredAcceleration 0.0
MaxAcceleration::Vec2
x 2.0
y 2.0
YawSpeedStrength 1.0
PitchSpeedStrength 1.0
AttractDistanceFallOffs::Vec2
x 1.0
y 1.2
AttractSoftZone 0.75
AttractUserInputMultiplier 0.45
AttractUserInputMultiplier_NoZoom 0.5
AttractOwnSpeedInfluence 0.0
AttractTargetSpeedInfluence 0.85
AttractOwnRequiredMovementForMaximumAttract 0.0
AttractStartInputThreshold 0.1
AttractMoveInputCap 0.0
AttractYawStrength 1.0
AttractPitchStrength 0.34
MaxToTargetAngle 45.0
MaxToTargetXZAngle 45.0
ViewObstructedKeepTime 0.0
SnapZoomLateralSpeedLimit 1000.0
SnapZoomTime 0.2
SnapZoomPostTimeNoInput 0.2
SnapZoomPostTime 0.2
SnapZoomReticlePointPriority 999
SnapZoomAutoEngageTime 0.0
SnapZoomBreakTimeAtMaxInput 0.2
SnapZoomBreakMaxInput 0.2
SnapZoomBreakMinAngle 90.0
SnapZoomSpamGuardTime 1.2
SoldierBackupSkeletonCollisionData *nullGuid*
CheckBoneCenterOnlyDistance 40.0

### Source code

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AccelerationInputThreshold 0.98
AccelerationMultiplier 5.0
AccelerationDamping 4.0
AccelerationTimeThreshold 0.15
SquaredAcceleration 0.0
MaxAcceleration::Vec2
x 2.0
y 2.0
YawSpeedStrength 1.0
PitchSpeedStrength 1.0
AttractDistanceFallOffs::Vec2
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y 1.2
AttractSoftZone 0.0
AttractUserInputMultiplier 1.0
AttractUserInputMultiplier_NoZoom -1.0
AttractOwnSpeedInfluence 0.0
AttractTargetSpeedInfluence 0.0
AttractOwnRequiredMovementForMaximumAttract 0.0
AttractStartInputThreshold 0.0
AttractMoveInputCap 0.0
AttractYawStrength 0.0
AttractPitchStrength 0.0
MaxToTargetAngle 45.0
MaxToTargetXZAngle 45.0
ViewObstructedKeepTime 0.0
SnapZoomLateralSpeedLimit 1000.0
SnapZoomTime 0.2
SnapZoomPostTimeNoInput 0.0
SnapZoomPostTime 0.0
SnapZoomReticlePointPriority 999
SnapZoomAutoEngageTime 0.0
SnapZoomBreakTimeAtMaxInput -1.0
SnapZoomBreakMaxInput 0.2
SnapZoomBreakMinAngle 90.0
SnapZoomSpamGuardTime 0.5
SoldierBackupSkeletonCollisionData *nullGuid*
CheckBoneCenterOnlyDistance 40.0
DisableForcedTargetRecalcDistance 7.0

### Source code

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 AccelerationInputThreshold 0.98
AccelerationMultiplier 5.0
AccelerationDamping 4.0
AccelerationTimeThreshold 0.15
SquaredAcceleration 0.0
MaxAcceleration::Vec2
x 2.0
y 2.0
YawSpeedStrength 1.0
PitchSpeedStrength 1.0
AttractDistanceFallOffs::Vec2
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y 1.2
AttractSoftZone 0.75
AttractUserInputMultiplier 0.45
AttractUserInputMultiplier_NoZoom 0.5
AttractOwnSpeedInfluence 0.0
AttractTargetSpeedInfluence 0.85
AttractOwnRequiredMovementForMaximumAttract 0.0
AttractStartInputThreshold 0.1
AttractMoveInputCap 0.0
AttractYawStrength 1.0
AttractPitchStrength 0.34
MaxToTargetAngle 45.0
MaxToTargetXZAngle 45.0
ViewObstructedKeepTime 0.0
SnapZoomLateralSpeedLimit 1000.0
SnapZoomTime 0.2
SnapZoomPostTimeNoInput 0.0
SnapZoomPostTime 0.0
SnapZoomReticlePointPriority 999
SnapZoomAutoEngageTime 0.0
SnapZoomBreakTimeAtMaxInput -1.0
SnapZoomBreakMaxInput 0.2
SnapZoomBreakMinAngle 90.0
SnapZoomSpamGuardTime 0.5
SoldierBackupSkeletonCollisionData *nullGuid*
CheckBoneCenterOnlyDistance 40.0
DisableForcedTargetRecalcDistance 7.0

### Quoted from "Zer0Cod3x"

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2\$ tho

### My "Contributions"

Salt Miner

Posts: 3,634

Date of registration
: Mar 19th 2014

Platform: Xbox One

Battlelog:

Reputation modifier: 16

Monday, December 19th 2016, 11:07pm

The fact that the AT-specialized plane's bombs only do 11 damage to a tank is sad.

It's not like I want the Tank Hunter to be able to single-handedly wipe all armour from the map in two passes, but... 11 damage? Really?
Who Enjoys, Wins

Sona tank jungle

Posts: 7,896

Date of registration
: May 30th 2012

Platform: PS4

Location: SURROUNDED BY FUCKING MOUNTAINS

Battlelog:

Reputation modifier: 19

Monday, December 19th 2016, 11:31pm

### Quoted from "BleedingUranium"

The fact that the AT-specialized plane's bombs only do 11 damage to a tank is sad.

It's not like I want the Tank Hunter to be able to single-handedly wipe all armour from the map in two passes, but... 11 damage? Really?

You see, the 250kg Demo bombs found in the Barrage Bomber (primary) and the Torpedo Bomber (secondary) deal 40% a piece to heavy armour. Granted, these have minimal explosion range and you're basically going for a direct hit, but the damage output is massive.

As far as I'm concerned, there's no intermediate between the 250kg bombs and the 50kg bombs, so either the TH is given a different (new) bomb or the amount of bombs is increased.

Honestly, I wouldn't be opposed to the main gun getting tweaked so that it doesn't have 5 round capacity but increasing the Bomb payload to compensate. The 50kg bombs have decent splash capabilities but 2 of them make it hard to get infantry.
Bro of Legion, the lurker ninja mod | Tesla FTW | RNG is evil.

### Quoted from "MsMuchLove"

I find majority of the complaints I hear about this game somehow never appear in my games.

Posts: 2,014

Date of registration
: Jan 12th 2014

Platform: PC

Battlelog:

Reputation modifier: 14

Tuesday, December 20th 2016, 12:52am

### Quoted from "BleedingUranium"

The fact that the AT-specialized plane's bombs only do 11 damage to a tank is sad.

It's not like I want the Tank Hunter to be able to single-handedly wipe all armour from the map in two passes, but... 11 damage? Really?

You see, the 250kg Demo bombs found in the Barrage Bomber (primary) and the Torpedo Bomber (secondary) deal 40% a piece to heavy armour. Granted, these have minimal explosion range and you're basically going for a direct hit, but the damage output is massive.

As far as I'm concerned, there's no intermediate between the 250kg bombs and the 50kg bombs, so either the TH is given a different (new) bomb or the amount of bombs is increased.

Honestly, I wouldn't be opposed to the main gun getting tweaked so that it doesn't have 5 round capacity but increasing the Bomb payload to compensate. The 50kg bombs have decent splash capabilities but 2 of them make it hard to get infantry.

I honestly can't see them doing anything to really fix it. You've got to balance it against both the Barrage/Torp and the overall gameplay utility of the stock plane WITHOUT making it a derp-plane like a rocket equipped jet in BF3.

It's much easier to insta-kill tanks with the bombers (I mean you actually have to hit the target, god forbid) than it is to even deal meaningful damage with the tank hunter. But even if you bring the tank hunter up to bomber level of tank killing the bomber still has it's nose autocannon for derping infantry while you orbit your fat ass around for another pass.

The real problem is that this generic vehicle slot thing is a terrible overall mechanic because you can't have an objectively worse/different vehicle still have gameplay relevance.

In all prior titles the game forced lighter things like lavs/apcs as well as tanks so that the lav could still be incredibly good without being balanced against the MTBs.

In BF1 you've got to cross balance not only combat ability but inter-vehicle loadout and that's basically just not going to happen. It is really no surprise to me that entire chunks of the vehicle options are totally deprecated. 90% of the time there is no reason to use anything than A7V assault for eg. For planes there is little reason to use anything other than Trench, Stock Attack, or Barrage (the true anti-everything plane).

Salt Miner

Posts: 3,634

Date of registration
: Mar 19th 2014

Platform: Xbox One

Battlelog:

Reputation modifier: 16

Tuesday, December 20th 2016, 1:32am

### Quoted from "Oscar"

You see, the 250kg Demo bombs found in the Barrage Bomber (primary) and the Torpedo Bomber (secondary) deal 40% a piece to heavy armour. Granted, these have minimal explosion range and you're basically going for a direct hit, but the damage output is massive.

As far as I'm concerned, there's no intermediate between the 250kg bombs and the 50kg bombs, so either the TH is given a different (new) bomb or the amount of bombs is increased.

Honestly, I wouldn't be opposed to the main gun getting tweaked so that it doesn't have 5 round capacity but increasing the Bomb payload to compensate. The 50kg bombs have decent splash capabilities but 2 of them make it hard to get infantry.

Actually, the Torpedo Bomber has a pair of 115kg bombs as secondary (Barrage has two 250kg and four 50kg). The 115kg bombs use the same world model as the 250kg (the white ones), just smaller.
Who Enjoys, Wins

Posts: 2,014

Date of registration
: Jan 12th 2014

Platform: PC

Battlelog:

Reputation modifier: 14

Tuesday, December 20th 2016, 1:37am

### Quoted from "Oscar"

You see, the 250kg Demo bombs found in the Barrage Bomber (primary) and the Torpedo Bomber (secondary) deal 40% a piece to heavy armour. Granted, these have minimal explosion range and you're basically going for a direct hit, but the damage output is massive.

As far as I'm concerned, there's no intermediate between the 250kg bombs and the 50kg bombs, so either the TH is given a different (new) bomb or the amount of bombs is increased.

Honestly, I wouldn't be opposed to the main gun getting tweaked so that it doesn't have 5 round capacity but increasing the Bomb payload to compensate. The 50kg bombs have decent splash capabilities but 2 of them make it hard to get infantry.

Actually, the Torpedo Bomber has a pair of 115kg bombs as secondary (Barrage has two 250kg and four 50kg). The 115kg bombs use the same world model as the 250kg (the white ones), just smaller.

Doesn't the torpedo itself work as a big bomb now?

Sona tank jungle

Posts: 7,896

Date of registration
: May 30th 2012

Platform: PS4

Location: SURROUNDED BY FUCKING MOUNTAINS

Battlelog:

Reputation modifier: 19

Tuesday, December 20th 2016, 1:59am

### Quoted from "Oscar"

You see, the 250kg Demo bombs found in the Barrage Bomber (primary) and the Torpedo Bomber (secondary) deal 40% a piece to heavy armour. Granted, these have minimal explosion range and you're basically going for a direct hit, but the damage output is massive.

As far as I'm concerned, there's no intermediate between the 250kg bombs and the 50kg bombs, so either the TH is given a different (new) bomb or the amount of bombs is increased.

Honestly, I wouldn't be opposed to the main gun getting tweaked so that it doesn't have 5 round capacity but increasing the Bomb payload to compensate. The 50kg bombs have decent splash capabilities but 2 of them make it hard to get infantry.

Actually, the Torpedo Bomber has a pair of 115kg bombs as secondary (Barrage has two 250kg and four 50kg). The 115kg bombs use the same world model as the 250kg (the white ones), just smaller.

Huh, interesting. I'll try giving the Torpedo a few goes to gauge damage, I was mistaken to assume they used the same payload just because of the icon.

If anyone has numbers from the file browser (even without material multipliers) that'd be great too. I can't use the browser to save my life so it'd be nice just to know the differences in numbers.
Bro of Legion, the lurker ninja mod | Tesla FTW | RNG is evil.

### Quoted from "MsMuchLove"

I find majority of the complaints I hear about this game somehow never appear in my games.