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41

Saturday, December 17th 2016, 11:55pm

Having +10 starting damage and a larger sweetspot at close range does not qualify as particularly high lethality?

no, because actually hitting the sweetspot hitbox i sjust as hard as hitting an headshot, higher rof and mag size do make for higher killing potential though.

also noctyrne, there's quite a big flaw in all of your counter arguments(exceptarea of sweetspot) and that is: you can do everything you said with every rifle, not even onnly bolt action rifles, but EVERYTHING.
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42

Sunday, December 18th 2016, 12:33am

Because 1) the weapon should be functional by itself and 2) 1v1s are possible (and in the case of the Auto .35 and Martini-Henry the maximum engagement size they are designed for) and 3) I can easily argue for 5 MHs vs 1 Lewis as easy as you can argue 5 Lewis vs 1 MH, that is to say 1v1 is the most basic and consistent scale to discuss.



If you are fighting 5 guys at once, you are bound to lose without a large magazine or quick reload. Weapon that is from the scout class


The statistical data for the MH being overpowered was its 1.0x multiplier to limbs.Legs, but not the arms or the belly

If you want to base what is overpowered on popularity, then you'll just end up in a never-ending cycle of nerfing whatever weapon is number 1.

This has been discussed before and the conclusion is the same now as it was then: popularity is not a good metric to gauge whether something is overpowered. Its generally caused by accessibility, versatility, reliability, generally the statistics that require someone to put little thought in their engagement distance and playstyle, hence the popularity of the 1916, but yes, you are correct



The Martini already has different damage properties outside of multipliers.basically just a fusion of the M95 and the SMLE with its negatives amplified

It starts with 90 damage. This has major implications for sidearm choices or other follow-ups even if others dismiss it. If you really want kolibri kills and don't want to bother with the M95

It has a large sweetspot at closer range than any other rifle. In a class of weapons where positioning REALLY matters, the size and location of the sweetspot is a huge factor in its relevance. Not nearly enough to make up for its lower hitrate, lower rate of fire and lack of optic relative to the SMLE

The MH has a close range sweetspot larger than the SMLE in exchange for a small No magazine. The velocity is irrelevant when in close quarters. In the range the sweetspot doesn't apply and the M95 universally outdoes it

The different multipliers were an inconsistency, not a feature.Which is defacto a feature



The MH's different multipliers were a bug. A case of a bug becoming a feature

A variety of bugs have been fun to use such as the M26 DART on the G3A3.

Does not mean it should stay.Be taken away without any second thought of the consequence

Furthermore, nerfing the weakness more is not going to actually solve the problem which was the MH was bugged.



Evidently DICE believed what made the MH unique was its limitation to 1v1s, or in other words forcing the player to rapidly engage, disengage, and repeat. Something it could do better if flanking your enemy wouldn't often result in their forearm getting in the way and stealing a kill

NOT an erroneous ability to kill players by grazing them.Exactly, which is why it should have gotten unique multipliers giving it more damage to the belly and forearms, while still preventing the REAL balance issue that was killing someone by shooting them in their little toe



FTFY


Having +10 starting damage and a larger sweetspot at close range does not qualify as particularly high lethality?

no, because actually hitting the sweetspot hitbox i sjust as hard as hitting an headshot, higher rof and mag size do make for higher killing potential though.

also noctyrne, there's quite a big flaw in all of your counter arguments(exceptarea of sweetspot) and that is: you can do everything you said with every rifle, not even onnly bolt action rifles, but EVERYTHING.



Its mostly sophistry brought forth from nitpicking.

This post has been edited 1 times, last edit by "colers" (Dec 18th 2016, 12:39am)


NoctyrneSAGA

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43

Sunday, December 18th 2016, 1:07am

you can do everything you said with every rifle, not even onnly bolt action rifles, but EVERYTHING.


@colers

The Gewehr and SMLE have better potential if you fail to secure an OHK on the first shot.

Otherwise Martini is better since its sweetspot is larger.

The M95 doesn't have a sweetspot. The Martini does. Not sure how the M95 "universally does better."

The limb multipliers also matter beyond the Kolibri.



Also, the erroneous multipliers were unintentional.

Not a feature. It was a mistake. Not a feature.

Go ask DICE if you want to.
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44

Sunday, December 18th 2016, 1:17am

This thread got really useless really quickly. Don't discuss the semantics of how a bug fix is worded as justification for why you would like a weapon to stay the way it is. The patch notes state that the damage multiplier was fixed. This directly implies that it was originally incorrect. If you are trying to read any deeper into what that line of text means, you need to take some time and train yourself to not over analyze every single thing you see.



You can view the full patch notes here of course.

I am going to close this thread now. Anything of value has been stated in the first few pages.