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Does/shouldn't a smoke grenade nullify the effects of a flare?
Smoke is supposed to prevent spotting so you would think that it would block a flare? Not sure/how to test it tbh

Source code

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BlockAimAssistComponentData 00000000
$::GameComponentData
$::ComponentData
$::GameObjectData
$::DataBusPeer
$::GameDataContainer
$::DataContainer
Flags 48210464
Components *nullArray*
Transform::LinearTransform
right::Vec3
x 1.0
y 0.0
z 0.0
up::Vec3
x 0.0
y 1.0
z 0.0
forward::Vec3
x 0.0
y 0.0
z 1.0
trans::Vec3
x 0.0
y 0.0
z 0.0
Excluded False
BlockData::BlockAimAssistData
BlockingRadius 7.0
LifeTime 16.0
BlockSpottingComponentData 00000001
$::GameComponentData
$::ComponentData
$::GameObjectData
$::DataBusPeer
$::GameDataContainer
$::DataContainer
Flags 120918316
Components *nullArray*
Transform::LinearTransform
right::Vec3
x 1.0
y 0.0
z 0.0
up::Vec3
x 0.0
y 1.0
z 0.0
forward::Vec3
x 0.0
y 0.0
z 1.0
trans::Vec3
x 0.0
y 0.0
z 0.0
Excluded False
BlockSpottingEntity 00000002
BlockSpottingEntityData 00000002
$::SpatialEntityData
$::EntityData
$::GameObjectData
$::DataBusPeer
$::GameDataContainer
$::DataContainer
Flags 0
Transform::LinearTransform
right::Vec3
x 1.0
y 0.0
z 0.0
up::Vec3
x 0.0
y 1.0
z 0.0
forward::Vec3
x 0.0
y 0.0
z 1.0
trans::Vec3
x 0.0
y 0.0
z 0.0
BlockingRadius 7.0
LifeTime 16.0
InitialDelay 0.2
UnspotTime 0.0
UnspotControllables True

Source
So it immediately negates the spotting in the area for which the smoke covers?