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  • "josefrees" started this thread

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: Feb 26th 2012

Platform: PS4

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1

Thursday, December 8th 2016, 3:07am

Does/shouldn't a smoke grenade nullify the effects of a flare?

Smoke is supposed to prevent spotting so you would think that it would block a flare? Not sure/how to test it tbh

NoctyrneSAGA

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: Apr 3rd 2012

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Thursday, December 8th 2016, 3:24am

Smoke Grenade Data

Source code

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BlockAimAssistComponentData 00000000
    $::GameComponentData
        $::ComponentData
            $::GameObjectData
                $::DataBusPeer
                    $::GameDataContainer
                        $::DataContainer
                    Flags 48210464
            Components *nullArray*
            Transform::LinearTransform
                right::Vec3
                    x 1.0
                    y 0.0
                    z 0.0
                up::Vec3
                    x 0.0
                    y 1.0
                    z 0.0
                forward::Vec3
                    x 0.0
                    y 0.0
                    z 1.0
                trans::Vec3
                    x 0.0
                    y 0.0
                    z 0.0
            Excluded False
    BlockData::BlockAimAssistData
        BlockingRadius 7.0
        LifeTime 16.0
BlockSpottingComponentData 00000001
    $::GameComponentData
        $::ComponentData
            $::GameObjectData
                $::DataBusPeer
                    $::GameDataContainer
                        $::DataContainer
                    Flags 120918316
            Components *nullArray*
            Transform::LinearTransform
                right::Vec3
                    x 1.0
                    y 0.0
                    z 0.0
                up::Vec3
                    x 0.0
                    y 1.0
                    z 0.0
                forward::Vec3
                    x 0.0
                    y 0.0
                    z 1.0
                trans::Vec3
                    x 0.0
                    y 0.0
                    z 0.0
            Excluded False
    BlockSpottingEntity 00000002
BlockSpottingEntityData 00000002
    $::SpatialEntityData
        $::EntityData
            $::GameObjectData
                $::DataBusPeer
                    $::GameDataContainer
                        $::DataContainer
                    Flags 0
        Transform::LinearTransform
            right::Vec3
                x 1.0
                y 0.0
                z 0.0
            up::Vec3
                x 0.0
                y 1.0
                z 0.0
            forward::Vec3
                x 0.0
                y 0.0
                z 1.0
            trans::Vec3
                x 0.0
                y 0.0
                z 0.0
    BlockingRadius 7.0
    LifeTime 16.0
    InitialDelay 0.2
    UnspotTime 0.0
    UnspotControllables True


Source
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

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3

Thursday, December 8th 2016, 4:33am

So it immediately negates the spotting in the area for which the smoke covers?