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: Apr 6th 2012

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Location: From the heart of Europe.

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Thursday, December 15th 2016, 1:47am

Infantry can be zeroed for 150 and 300 meters. Carbine is stuck with 75 meters.
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: Mar 19th 2014

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Thursday, December 15th 2016, 5:39am

Infantry can be zeroed for 150 and 300 meters. Carbine is stuck with 75 meters.


What's the reasoning here? It always struck me as a little odd that the short-barrel, low zeroing variants, that also recover from spread slower (all more aggressive/CQ traits), also got the more ranged optics.
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: Jun 23rd 2012

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13

Thursday, December 15th 2016, 4:05pm

Probably just a slight realism thing. Iron sights on those old bolt action rifles have traditionally been quickly and easily adjustable. Add-on optics, not so much. IRL, I think irons are also considered a better long range aiming device than the attachment that amounts to an RDS in-game. As such, the carbine, especially with the superior moving ADS, is intended for closer range support and trench clearing (as well as a bolt action can trench clear, but hey they totally did that in WWI) where the infantry variant is meant to represent a rifle for the typical 200-300m+ engagement ranges it would've been used for. The recoil and spread decreases are probably just to allow for more rapid follow up shots on the targets in the longer ranges the infantry variant is meant for while the carbine variant, meant for closer ranges, doesn't need improved spread or recoil recovery.