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Miffyli

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11

Friday, December 2nd 2016, 7:04pm

There is no delay to fire when you start to ADS, but the transition to ADS takes some time which uses fancy curves.

I do not suppose that the higher accuracy that comes with aiming down sights immediately applies though, right?

At least in BF4 you can see a linear "fade" to ADS spread when you start to ADS, but can't be 100% sure about BF1. It's very fast though (3-6 frames).
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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12

Friday, December 2nd 2016, 7:08pm

So the crosshairs at any moment accurately represent the current bullet spread?

Miffyli

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13

Friday, December 2nd 2016, 7:35pm

So the crosshairs at any moment accurately represent the current bullet spread?

I haven't actually followed the crosshair what it does during ADS transition but generally I believe it is tied to true spread of the weapon.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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14

Friday, December 2nd 2016, 8:05pm

Do you happen to know what the small circular reticle within the crosshairs for light machine guns is intended for?

Aenonar

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15

Friday, December 2nd 2016, 10:52pm

So the crosshairs at any moment accurately represent the current bullet spread?

I haven't actually followed the crosshair what it does during ADS transition but generally I believe it is tied to true spread of the weapon.

In BF3 the crosshair followed the accuracy

Quoted

(14:06:57) Riesig: I should stop now. People might get sig material again

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16

Friday, December 2nd 2016, 10:53pm

So the crosshairs at any moment accurately represent the current bullet spread?

I haven't actually followed the crosshair what it does during ADS transition but generally I believe it is tied to true spread of the weapon.

In BF3 the crosshair followed the accuracy

no it didn't, there simply was less visual recoil.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

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17

Friday, December 2nd 2016, 11:30pm

How does visual recoil tie into the hip fire crosshairs?

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18

Friday, December 2nd 2016, 11:33pm

So was the original question of this thread answered? Does it take 0.2 seconds to aim down sights for all primary weapons?
Coming from CoD, I always found it odd that this stat wasn't more prominent in the BF world. I'd just assumed that different optics all had the same ADS speed.

Along the same lines, I really miss occasionally using a ADS-walk playstyle (CoD's Stalker perk or Stock attachment), and thought it'd be neat to have the Low Weight LMG variants buffed with an increase to ADS moved speed, perhaps with a buff to ADS spread as well. Alas, they got bipods. Not that I'm complaining!


I think this might be a really cool buff for the Huot, though.

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19

Friday, December 2nd 2016, 11:35pm

How does visual recoil tie into the hip fire crosshairs?

i must have not followed, i thought you were talking about ads reticle which also call crosshair.
the only games i 100% know for sure that do that are rainbow 6 siege, arma, red orchestra and insurgency.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




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20

Tuesday, September 19th 2017, 11:43am

Has anyone got an answer to ADS deploy times? I have been using the Vetterli Vittali Carbine and it the Optical sight feels SO SLOWWW to bring up to aim.
Sorta defeats the purpose of having a run and gun...GUN.i Have not found the information anywhere. could not find out where it would be in data brower of Symthic either.