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VincentNZ

Holy War? No Thanks.

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Tuesday, November 15th 2016, 11:58am

My accuracy is shit, I hate it and try to figure out why (polarizing title- yay!)

Now this will likely end up sounding like a rant, but I need to put it out anywhere, because I am seriously annoyed with the game right now to the point where I start to dislike it. Now first of all I need to say that DICE does deserver some credit and merit for this game, because of the looks, the presentation and atmosphere of the WW1 setting, and the general they risk took with it. It is also a fun shooter to jump into for a round or two, just like Battlefront was. The game deserves the ratings it gets.

However when I compare it to the fun and enjoyment I got from BF4 for three years it falls short and this is mostly because of the shooting mechanics and how the weapons handle in comparison. Also I have always been just above average in terms of accuracy and my success was founded mostly on me playing tactically with the minimap, audio and spotting. I chose almost every fight in BF4. Here it all changed to the point where I can not pick my fights any more and play the weapons according to their very specialised niche.

To get to the point though: Since I started playing, the whole game felt really clunky to me, unresponsive, unintuitive and hard to grasp mechanics. Since then I tried to figure out why I seem to not be able to hit shit and this is what I came up with, although some stuff is still unproven and hazy.

1. Lacking contrast: Identifying a grey uniform in front of a grey wall, or a brown soldier in front of a brown rock is immensly hard, especially when using a weapon that has brown and grey ironsights. Constantly I get ambushed by people that were lying only a few metres away from me, but I had no chance of seeing them. The whole game is lacking identification and contrast. A person aiming out of a window on Sinai can not be identified in a running game until you see the muzzle flash of the weapon, this is what I found out in Beta. Generally the exteriors are too bright and the interiors are tow dark in comparison (although they increased this from the beta on Sinai). Interestingly the further you are away from the potential target the easier it is to identify them, which is likely due to decreased graphic effects at long range, compared to all the stuff happening in close range that catches your attention.

2. Visual effects, or as I call it mumbo-jumbo: The game is full of it, DICE wants Frostbyte to flex so you have flames, smoke, explosions, weather effects, deep shadows, gas clouds, suppression and explosion effects, you name it. I do not need all that shit, because it blocks my view and it is way too much. Almost everytime I try to aim, my view is obstructed by some kind of visual obstacle, be it gas, bright flames, or totally clouded. This is of course further enhanced when you are, again, closer to action, as in the distance, you are rarely affected by this. Now and one thing I noticed that I have not seen before, and this might not be true, but I always felt distracted when shooting. Is the muzzle flash increased in BF1? I feel put off by it constantly, which could just be from all the smoke making bright stuff more noticeable...it puts me off in any case. Also do some weapons emit smoke when shooting? I noticed something like this with the medic rifles, but this could just be the general smoke everywhere. I mean I would applaud the autheticity if I would not be too busy trying to wipe away all that smoke.

3. The weapons and their sights. These are awful when compared to red dot sights of BF4 naturally. I have a real problem with the ironsights, paired with the effects I explained earlier I constantly lose my targets in close to mid-range, because the recoil carries my barrel over my target and I can not figure out in time where it went. Now this is for authenticity reasons, obviously, and I do not like it, but this is. However even with the close range optics I feel fucked and this is brings me to:

4. Visual shooting effects: I hate them since they were introduced and these are likely the main reasons why the game feels so bad to me. My sights and basically every part of the weapon seems to be held together by a couple of springs. Everything constantly wobbles around independently from another, whenever you do something with your weapon when ADS. This puts me off all the time, especially when you shoot, I can not figure out what are visual effects, visual recoil, suppression, and spread. Therefore I correct stuff that I do not need to correct, because there is nothing I can do about it, get put off the target and shit gets worse from there with my rubber gun.

Most of the things are really stupid and just done for the looks of the game, and I hate every single thing about it. I do not need visual effects to increase my game experience, the constant overkill of effects, is nice for showcasing the game or for a a couple of rounds, since it looks stunning, but continous playing strains my eyes and brain needlessly.

Now this brings me over to the built-in mechanics, which do hinder me as well to different extents.

1. The spotting/minimap/audio issue. It is really terrible, spotting especially in close to mid-range, might or might not work with the result being that you can not really plan ahead and completely changes the way I am used to play the game. I can not pinpoint anymore where shots come from, if I hear them at all. Footsteps and localizing enemies is a very rare occasion at best, so you get jumped a lot and jump people a lot. Some of it is obviously bugged but there are still months until any of this shit will be adressed I guess, so as of now I and all others are running around like headless chicken. I could deal with every other thing, but being thrown into every engagement makes taking flags really frustrating.

2. Suppression: Now I have always been pro-suppression; I argued for it and a decent implementation since 2011(?). I find it authentic and though it affecting the spread in some way is the right thing to do it, as recoil can be countered and visuals might be able to turned off and affects some players more or less. I like the idea that it should effect every player AND weapon class in the same way. If it is done with changed base spread, increased spread increase or both, I do not care as long as it has an effect on every weapon alike.
Now DICE is traditionally bad at explaining their shooting mechanics, but suppression is a mystery in a riddle surrounded by a secret to the average player since 2011. Nobody knows what it does and that leads to rumours, misinformation and frustration. In BF3 it affected spread, in BF4 at start it affected recoil (which is stupid) and in the end it was visual only, right?
Now as far as I understand it now, and the topic is really hazy, now it affects spread increase for every weapon bar the BAs, where it affects base spread, as well as recoil (horizontal?), a visual blur, scope sway (for all weapons/sights/scopes?), a muffled audio (at least for explosions). What I have seen but can not really confirm is the crosshair snapping away from the aimpoint, is that true?
In any case this is way too much, I always argued that suppression does not happen in a meaningful way in BF3 and BF4, since most engagements where the outcome is largely set in stone. When coming up behind a person there is hardly time for him to suppress you back. I estimated a general accuracy increase of 2% in BF3 if suppression was gone.
However in BF1 with an emphasis on longer range combat, by larger maps, open fields, less visuals and spotting, higher TTK, therefore less ambushes, there is more time spent in suppression. Also different weapons and players are affected differently. In BF4 some weapons with high horizontal recoil like the F2000 where far less usable under suppression, because it was a percentage increase and not a flat increase. BAs were not affected by it at all, recoil does not matter at all, neither does spread increase really and visual effects are lost because of the natural higher zoom and focus. Now again BAs seem to be affected the least along with LMGs due to their spread model, but the SLRs and SMGs are affected by a huge margin, especially when paired with all the other effects. Sometimes my screen turns so dark and muffled I totally lose orientation.
It is actually hard to figure out in many cases why I lost my target or why I could not hit that particular shot.

3. The general spread and shooting mechanics: I have argued before that I do not like the changes at all in spread, damage and drop-off. I think the shooting mechanics are missing a common base, weapons are designed for many different, very specialized niches even within a class, instead of a standard framework with changing nuances like in BF3 and 4.
Also I believe that added stuff like FSSM and negative spread are intransparent, unintuitive and also unauthentic. Why do weapons get more accurate when shooting, and why does the other automatic weapon class get inaccurate so rapidly? Stats are implemented or emphasized that played no role before and needlessly complicates the act of shooting, spread and recoil decrease come to mind. I also think that all the mechanics favour BAs way more than they deserve, even with their performance of BF4 in mind.
In the end, it feels awkward in every engagement and you would have to stop and think with every opponent about the range you are fighting in, the weapon that you have and the length of your burst to achieve the optimal results. This leads to crazy situations where in one engagement you have a crazily low TTK, because you just happen to be in the optimal range, are not suppressed and a bit more accurate than usual, to engagements which might only be a few metres further out, but take more than a mag and an awful long time. Now in BF4 every weapon had it's optimal range, and you could easily be outshot and outplayed, but you could clearly see why you got killed by the Assault at 50m when you were wielding a PDW. It felt natural. However if you were accurate enough you might still kill the guy, that was comprehensible. Now I have so many parameters to think about and that could be the reason for me to lose a firefight, that it feels random, even chaotic to me.

I am aware that here on symthic we think about numbers more and optimal engagements, however I now feel that I desperately NEED to know the exact stats of every weapon and need to use it in the ONLY way possible, this is not fun to me at all. I am now in a state where playing BF does not feel like it has a natural flow, but like a busy day at work where I am constantly under mental pressure and need to focus on a hundred things. This is really awful when compared to it's predecessor.

There are many other things that I do not like about BF1, I might cover the general things in another thread, but as shooting is elemental to me in this game, this is very frustrating.

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Tuesday, November 15th 2016, 12:35pm

I really hate the irons as well. Feels super uncomfortable using them so I pretty much only use telescopic variants now.

If the Madsen had a telescopic or optical variant I would never use another gun.

Witchalok

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Tuesday, November 15th 2016, 2:11pm

Playing BF1 feels like I am complete noob just learning FPS mechanics.

Granted it's been a while since I played BF4, but I am not THAT rusty.

It's just something about the game that just doesn't click with me.

I might have an amazing 20-1 round or go 5-7 in another. It just feels inconsistent.

I am planning on building a new system soon so I hope it's something with my current set-up (I have the 100% CPU usage issue) and that things will get better.

Right now playing the game feels, as you said, Like a struggle, and not enjoyable. It feels like the game is fighting me.

Darktan13

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Tuesday, November 15th 2016, 2:41pm

If visual effects are a problem, turn them down. As in, set them to lowest.

Practice recoil control so you don't lose sight of stuff.

Use cover more effectively, don't stand in the open and you won't get suppressed as much.

Explore and learn the maps, you'll find you'll have a lot less 'chaotic' engagements.

Look to Daigo.

Quoted from "J0hn-Stuart-Mill"

EMPOWER EMPOWER EMPOWER

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Tuesday, November 15th 2016, 2:53pm

Playing BF1 feels like I am complete noob just learning FPS mechanics.
Yeah, i agree with this. The sensitivity and aiming somehow feels a bit strange to me after in BF1 after previous titles. It feels to me way higher, i even had to lower DPI on my mouse. I still can't set it up like it was BFH.
Oh and rapid firing SLRs with irons while ADS makes me loose target sometimes because of muzzle flash and other effects. The spotting mechanic is a little inconsistent for me. So i had to switch to marksman versions of guns too.

VincentNZ

Holy War? No Thanks.

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Tuesday, November 15th 2016, 4:12pm

If visual effects are a problem, turn them down. As in, set them to lowest.

Practice recoil control so you don't lose sight of stuff.

Use cover more effectively, don't stand in the open and you won't get suppressed as much.

Explore and learn the maps, you'll find you'll have a lot less 'chaotic' engagements.

Look to Daigo.


This feedback is appreciated. I am trying really hard, but I do not get better really. I always considered myself a smart player minimizing risks and such, that has not changed. The problem at the moment really is figuring out what went wrong in every engagement, regardless of the outcome. I used to curse a lot after being killed in BF4, today I only sigh, because I feel like it was not in my power what happened.

Anyway isolating the factor is the issue. I tried to figure out what kind of options to turn off to minimize muzzle flash etc. I would prefer my game not to look like shit, though. I find it ideal if everyone was playing the same game from the looks. Same effects for everyone.

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Tuesday, November 15th 2016, 4:58pm

This feedback is appreciated. I am trying really hard, but I do not get better really. I always considered myself a smart player minimizing risks and such, that has not changed. The problem at the moment really is figuring out what went wrong in every engagement, regardless of the outcome. I used to curse a lot after being killed in BF4, today I only sigh, because I feel like it was not in my power what happened.

Anyway isolating the factor is the issue. I tried to figure out what kind of options to turn off to minimize muzzle flash etc. I would prefer my game not to look like shit, though. I find it ideal if everyone was playing the same game from the looks. Same effects for everyone.


I don't know if you want to be close to competitive. It sounds as if you do. Therefore you absolutely have to go LOW everything on graphics. I run two 1080s @ (EDIT) 1440p and I still go LOW from day one (i made exception for campaign), as it gives me more or less stable 180-200 fps, which translates into movement precision directly. After a day or two you'll forget you're playing on low.

As for the difficulty, I think many people underestimate how difficult the game actually is for someone with 15% accuracy or something similar. Especially in light of cumbersome movement system and one shot snipers. I also feel I am yet pretty terrible at aiming in BF1, yet the stats say 22% on automatico. There really is a gulf between BF1 and 4 in terms of learning curve. Some came prepared, some won't bother to reach the top of the curve I suspect. BF4 was much more user-friendly in that regard.

I too came to think that such spread is an overkill, effectively putting BF1 in the same league as counterstrike. Is it good for accuracy training? Absolutely! Is it new player-friendly? No way.

I do love the ironsights though. Pretty cool stuff.

This post has been edited 1 times, last edit by "Mori4rte" (Nov 15th 2016, 5:11pm)


Darktan13

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Tuesday, November 15th 2016, 5:11pm

If visual effects are a problem, turn them down. As in, set them to lowest.

Practice recoil control so you don't lose sight of stuff.

Use cover more effectively, don't stand in the open and you won't get suppressed as much.

Explore and learn the maps, you'll find you'll have a lot less 'chaotic' engagements.

Look to Daigo.


today I only sigh, because I feel like it was not in my power what happened.

I would prefer my game not to look like shit, though.


First step is accepting you probably dun goofed, don't shrug it off as something you couldn't control, doing so shuts off the path to improvement.

if you care about personal performance, then eliminating anything that's restricting that growth is more important than visuals. Though BF1 does a much better job than most games at this, you can really still have most things set quite high and have no impact on your ability to play. Do remember to turn off motion blur in all its forms.
Look to Daigo.

Quoted from "J0hn-Stuart-Mill"

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Wednesday, November 16th 2016, 12:20am

1. Lacking contrast: Identifying a grey uniform in front of a grey wall, or a brown soldier in front of a brown rock is immensly hard, especially when using a weapon that has brown and grey ironsights.

As much as this is hurting me as well, I am completely fine with soldiers blending into their environment. It just means things look more natural in the game.



If the Madsen had a telescopic or optical variant I would never use another gun.

Try using the AA Sights for the Madsen MG rather than the plain iron sights, since they themselves are not visually obstructive and make the gun block much less of the screen with it being in a lower position when aiming down sights.



I might have an amazing 20-1 round or go 5-7 in another. It just feels inconsistent.

Getting a K/D ratio of 5/7 in a round? That's the perfect score!

VincentNZ

Holy War? No Thanks.

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Wednesday, November 16th 2016, 2:01am

If visual effects are a problem, turn them down. As in, set them to lowest.

Practice recoil control so you don't lose sight of stuff.

Use cover more effectively, don't stand in the open and you won't get suppressed as much.

Explore and learn the maps, you'll find you'll have a lot less 'chaotic' engagements.

Look to Daigo.


today I only sigh, because I feel like it was not in my power what happened.

I would prefer my game not to look like shit, though.


First step is accepting you probably dun goofed, don't shrug it off as something you couldn't control, doing so shuts off the path to improvement.

if you care about personal performance, then eliminating anything that's restricting that growth is more important than visuals. Though BF1 does a much better job than most games at this, you can really still have most things set quite high and have no impact on your ability to play. Do remember to turn off motion blur in all its forms.
Look to Daigo.


Yeah, It is not like I blame my opponent, it is just that I often cannot figure out where the problem was, exactly. I honestly do not know who came up with that motion blur nonsense, this is the first thing I ever turn off in a game. Thank you for your input in any case, I will meddle around with a few settings, I will see if I can find something that puts me off.

@Mori4rte

No, it is not really like I want to be competitive. I do not mind my K/D dropping from BF4 2.5 to 1.7 here. In BF3 and 4, while I gradually got better statwise (although not really accuracy wise, it was more tactical improvement), the mechanices really did suit me. Basically when I played BF3 and BF4, the game flowed naturally around me to the point where I thought this game was solely made for me, if you get my drift. I played for fun and even in bad rounds I could always identify and isolate the problem.
For example I am using the F2000, because I like to move more when I shoot, so I cut corners to decrease the possible engagement distances, come across a guy kill him or get killed and could figure out why that happened. If I come around a corner with the MP18 it might be the same as in BF4 or I get a totally differen result, for various reasons. It is really confusing.

Anyhow I found some things to work with in this thread, so the tide might be turned.