Hey! If this is your first visit on symthic.com, also check out our weapon damage charts.
Currently we have charts for Battlefield 3, Call of Duty: Black Ops 2, Medal of Honor: Warfighter and Call of Duty: Modern Warfare 3
Quoted
As for the Cei.....
Well, I did throw in the air my opinion that the variant system should be part of the customization screen to decrease bloating considerably especially if DLC weapons get variants too and it would be disappointing if it wasn't the case , with the first purchase allowing you to get one of the variants along with the standard variant; in this system, every gun that currently has a factory variant would get an additional variant, so the Cei could keep its current things but get an Experimental variant (well strictly speaking this gun never left the prototype stage really, though it has many experimental versions for different army trials). This variant would be chambered in 8mm mannlicher, (though realisticly it would be inverted) have slower muzzle velocity and a lot less damage, but it would have 20 rounds (still fixed) and a very fast burst fire, as advertised in this thread. It would also allow the tier 10 weapons to get their much needed variants, along with the infantry M1903 which people are upset about isn't in the game, a Trench .35 and other guns.
This post has been edited 2 times, last edit by "colers" (Nov 16th 2016, 11:25am)
If it flies, it dies™.
Date of registration
: Sep 26th 2012
Platform: PC
Location: State of Confusion
Reputation modifier: 15
Now, I fully expect the Auto .35 to get 50 max damage
I don't see what is wrong with the current Cei?
It's got 3 hit kill close up dropping off to 4 hit kill further out.
It has the option of full auto.
Next to the Auto .35 and the 1907, the Cei is probably one of the strongest choices for CQB Medics.
If you are unable to use a 5 round mag on the Auto .35 well, you can pick up the Cei Rigotti.
If you do not like the low minDamage of the 1907, you can pick up the Cei Rigotti.
What I see here is basically let's get rid of what makes the Auto .35 interesting and balanced.
The 1906 is also an eternal 3 shot kill and is pretty much a longer range version of the Auto .35 that is clip-fed instead of mag-fed. With a better fire rate too.
Now, I fully expect the Auto .35 to get 50 max damage
No way that happens, it would be completely broken.
The only way a 2 hit kill semi rifle would fit in with the others is if it had half the RoF. At a three hit kill you have two pauses between shots, and at a two hit kill you have one. To maintain the same TTK, that means that pause needs to be twice as long.
The Model 8 already has one of the better TTKs in the game. 2 hit kill at 360 rpm would be absolutely broken.
2 hit kill at 180 rpm could work, but I seriously doubt there will be any massive reworks to existing weapons.
This post has been edited 4 times, last edit by "colers" (Nov 14th 2016, 11:45pm)
Once again i am petty baffled at how half the people here are oblivious to how badly having only 10, or even 5 rounds in your gun affects the usability for most people.
you'd be mad to pick a Cei over a Mondragon Storm, which still performs admirably in CQB, but is miles and leagues ahead in mid range and long range,
Nobody ever touches the Cei again after they unlocked the other rifles. If you see a Cei, its almost always in the hands of a rank 6 medic.
If it flies, it dies™.
Date of registration
: Sep 26th 2012
Platform: PC
Location: State of Confusion
Reputation modifier: 15
Aside from it being besides the point off this thread since this is merely a projection of how Dice will go about it, based on their game design constrictions and past record, I think you are greatly underestimating how much leeway only having a 5 round magazine gives you on buffing a weapon. Perhaps it would require a RoF nerf, perhaps merely decreasing its max damage area would work. But I personally don't doubt a max-damage buff will come (since a min-damage buff is nonsensical due to obvious reasons). Personally, I don't think many people will compain about the gun if it got buffed, since it would require great skill and trigger discipline in order to use. Granted, Marbleduck will most likely wipe entire servers with how well he handles this gun, but for most people it will be a skillrun to use; a weapon they take out only if the standard gunplay has grown stale. A 5 round mag along with punishing reload times would require a player to constantly control their engagement distances and place every shot well. It is easily countered and will not save you in a pinch. The internal restrictions of such a weapon would allow it to have quite a bit of "oompfh"
If you don't like to play that way, you don't have to use it.
If it flies, it dies™.
Now, I fully expect the Auto .35 to get 50 max damage and the Selbstlader to get a rate of fire buff and perhaps be turned into a marksman variant
Forum Software: Burning Board®, developed by WoltLab® GmbH
© Design by Symthic.com