Symthic Forum was shut down on January 11th, 2019. You're viewing an archive of this page from 2019-01-08 at 22:51. Thank you all for your support! Please get in touch via the Curse help desk if you need any support using this archive.

Welcome to symthic forums! We would love if you'd register!
You don't have to be expert in bit baking, everyone is more than welcome to join our community.

You are not logged in.

## The Current Maps in "Battlefield 1"

Posts: 1,535

Date of registration
: Sep 7th 2016

Platform: PC

Location: Toronto

Battlelog:

Reputation modifier: 5

Wednesday, November 2nd 2016, 12:48am

### Quoted from "tankmayvin"

Silk Road is a tremendously better/more varied map than Sinai. Big isn't better. Its size is only useful for aircraft. Tanks won't even go there because there is no tactical advantage to be gained.

Silk Road felt really plain in its layout though. Besides, almost every flag other than the central one felt like an afterthought. Also, the distant flag on Sinai Desert is more for Cavalry and light vehicles. Just yesterday, another friendly Cavalry and I had dual duels there against two enemy Cavalry. Haha.

### Quoted from "C0llis"

Overall the maps are pretty solid (barring Suez which is a worse meatgrinder than lockers, despite being set outdoors, which is a bit of an achievement).

Well there was The Block from "Battlefield Hardline", which was also an aboveground meat grinder.

Posts: 2,015

Date of registration
: Jan 12th 2014

Platform: PC

Battlelog:

Reputation modifier: 14

Wednesday, November 2nd 2016, 1:21am

### Quoted from "tankmayvin"

Silk Road is a tremendously better/more varied map than Sinai. Big isn't better. Its size is only useful for aircraft. Tanks won't even go there because there is no tactical advantage to be gained.

Silk Road felt really plain in its layout though. Besides, almost every flag other than the central one felt like an afterthought. Also, the distant flag on Sinai Desert is more for Cavalry and light vehicles. Just yesterday, another friendly Cavalry and I had dual duels there against two enemy Cavalry. Haha.

### Quoted from "C0llis"

Overall the maps are pretty solid (barring Suez which is a worse meatgrinder than lockers, despite being set outdoors, which is a bit of an achievement).

Well there was The Block from "Battlefield Hardline", which was also an aboveground meat grinder.
Only the American flat desert side seemed that way. The high ground flags all had some very interesting features, as did the two bluffs and cliff sections.

Sinai is much flatter except around B flag. The far desert flag is basically a gimme flag for the fast movers, but you're way better off taking those fast movers, dipping just below the train tracks and taking the back flags instead of driving for ages to G. Or just cap it with a plane....I mean, someone on your team has to make plays for it, but it's thankless and costly in terms of time. And for all of the space on the flag, the tanks only have two very narrrow alleys to play on. The canyon between the C village and B flag, and the railroad tracks.

That makes it a lousy tank map too.

Always trust a Tork!

Posts: 3,846

Date of registration
: Dec 24th 2011

Platform: PC

Location: ebenin ami

Reputation modifier: 17

Wednesday, November 2nd 2016, 1:23am

Yeah, I think the issue with Suez is the player count it's currently forced into. Although the map is kind of very linear, Argonne Forest is also about as small, but it doesn't feel bad in 64 players.

Posts: 26

Date of registration
: Jan 1st 2014

Platform: PC

Battlelog:

Reputation modifier: 6

Wednesday, November 2nd 2016, 1:50pm

Some very exposed spawn points aside (like C on Empire's Edge), I'd like to see more transport vehicles on the bigger Conquest maps.

All of the desert maps are pretty bad for Rush/Operations due to the lack of cover. The attackers often enough rely on a Behemoth to even advance a single stage.

I'll be there... around every corner... in every empty room...

Posts: 3,446

Date of registration
: Nov 8th 2013

Platform: PC

Location: Boston's Trashcan, USA

Battlelog:

Reputation modifier: 14

Wednesday, November 2nd 2016, 3:30pm

### Quoted from "tankmayvin"

Two jeeps per side and a meaningful respawn rate on the jeeps would help tremendously.
Five. Five jeeps.
That would be a destruction derby
no, that'd be WWI Mad Max. Which TBH sounds fucking awesome.

As for my $.02: There are some maps that I totally hate outside of Suez. Examples: Fao Fortress TDM/Dom, which turns into a sniper fest on the battlements. Argonne, while not as bad as Suez, can also bog down into a Locker fight. Levolution can also get annoying. Fog might look cool from the spawn screen, but fighting in it? Fuck that. Who knows what evil lurks in the hearts of men? ### Memorable Quotes ### Quoted from "Spectacle" I once tried to burn a bridge, but due to the half-assed levolution implementation it kept standing up just fine. ### Quoted from "DeathOfTheDodo" Compared to the MTAR, the PDR has the TTK of your average pack of cigarettes. The World Champion, on the Tactical Light: ### Quoted from "The World Champion" "Oh don't mind me, I'm just out of ammo and I'll just POCKET SUN!!!!" ### Quoted from "Sheepnub" What can't be changed can be banned. ### Quoted from "Gummybear" I'm completely serious. Well, seriously insane actually ### Quoted from "xESxMaver1ck911" If only more people left the wheel chair, adjustable hospital bed, and crutches behind and played HC. (aka Regen, Minimap, Killcam) ### Quoted from "hunturk" Natalia Poklonskaya: Putin the cute in prosecute since 2014. ### Quoted from "DeathOfTheDodo" I can't look at my own avatar without having to pee. GG Me. GG. ### Quoted from "DeathOfTheDodo" I swear to god if you reply with a picture of the AEK I'll mail you a buttplug shaped like one. ### Quoted from "Nick 30075" The one time when "it's only three inches" is a good thing. ### Quoted from "MsMuchLove" ### Quoted from "RRR3186" How do you guys control your FAMAS burst length since it fires its mag in just 1,5 seconds)) I consider each magazine a burst. :/ ### Quoted from "ViperFTW" This is Symthic, we don't do "feels" around here Posts: 1,535 Date of registration : Sep 7th 2016 Platform: PC Location: Toronto Battlelog: Reputation modifier: 5 Wednesday, November 2nd 2016, 8:50pm ### Quoted from "IG" Yeah, I think the issue with Suez is the player count it's currently forced into. I definitely agree. Suez would play much better with fewer players such as a limit of 40 or 48 like how it works very well in Domination with 24 players. ### Quoted from "CobaltRose" As for my$.02: There are some maps that I totally hate outside of Suez. Examples: Fao Fortress TDM/Dom, which turns into a sniper fest on the battlements.

That part of the map really is the best sector for making Team Deathmatch and Domination work though, considering how empty most other areas are.

Salt Miner

Posts: 3,695

Date of registration
: Mar 19th 2014

Platform: Xbox One

Battlelog:

Reputation modifier: 16

Thursday, November 3rd 2016, 12:41am

### Quoted from "CobaltRose"

As for my \$.02: There are some maps that I totally hate outside of Suez. Examples: Fao Fortress TDM/Dom, which turns into a sniper fest on the battlements.

That part of the map really is the best sector for making Team Deathmatch and Domination work though, considering how empty most other areas are.

Which is the real problem there. Fao's small TDM/Dom section is awful, but there isn't really anywhere else to put it. Not that the map is amazing in CQ either mind you, and I've never seen the attackers beat it in Operations.

Suez is the map everyone immediately thinks of and loves to complain about, but Fao is pretty bad too, it's just less "obviously" bad so it gets brought up less. Suez is fixable, but I really don't know how to make Fao work any better in CQ.
Who Enjoys, Wins

Posts: 1,535

Date of registration
: Sep 7th 2016

Platform: PC

Location: Toronto

Battlelog:

Reputation modifier: 5

Thursday, November 3rd 2016, 3:00am

### Quoted from "BleedingUranium"

Which is the real problem there. Fao's small TDM/Dom section is awful, but there isn't really anywhere else to put it. Not that the map is amazing in CQ either mind you, and I've never seen the attackers beat it in Operations.

Huh. It seems like the general opinion here regarding that structure on Fao Fortress greatly differs from most other places. I have seen quite a few posts elsewhere of people wanting a "defend the castle" mode, which suggests that they do in fact enjoy fighting on those battlements.

With how little cover the map provides, it is expected that the Attackers would face an uphill battle. However, you would be surprised just how incompetent the Defenders can be as well. Just yesterday, my team lost the entire map of Fao Fortress in Operations without the enemy team even being drained of their first battalion. They used the Airburst variant of the Mortar to great effect for the first couple of sectors and completely prevented us from capping back the flags.

Salt Miner

Posts: 3,695

Date of registration
: Mar 19th 2014

Platform: Xbox One

Battlelog:

Reputation modifier: 16

Thursday, November 3rd 2016, 3:44am

### Quoted from "ChineseToTheBone"

Huh. It seems like the general opinion here regarding that structure on Fao Fortress greatly differs from most other places. I have seen quite a few posts elsewhere of people wanting a "defend the castle" mode, which suggests that they do in fact enjoy fighting on those battlements.

With how little cover the map provides, it is expected that the Attackers would face an uphill battle. However, you would be surprised just how incompetent the Defenders can be as well. Just yesterday, my team lost the entire map of Fao Fortress in Operations without the enemy team even being drained of their first battalion. They used the Airburst variant of the Mortar to great effect for the first couple of sectors and completely prevented us from capping back the flags.

To be fair, I think it's good for Operations, and probably Rush, it really feels like it was designed for those modes. The attack/defend the castle concept is definitely fun and cool, it's just the layout is awkward for CQ.
Who Enjoys, Wins

Posts: 1,535

Date of registration
: Sep 7th 2016

Platform: PC

Location: Toronto

Battlelog:

Reputation modifier: 5

Friday, November 4th 2016, 12:35am

It has become official that the map Suez will be reworked as to feature five flags instead of just three as well as being enlarged.