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Miffyli

Symthic Developer

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  • "Miffyli" started this thread

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: Mar 21st 2013

Platform: PC

Location: __main__, Finland

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11

Wednesday, July 13th 2016, 1:23pm

Mind looking at gameplay/Soldiers/MpSoldier -> SoldierSuppressionComponentData

Sorry I forgot to reply to this. I asked Sym about sharing files and he said we wait till Beta or so before releasing things on databrowser, just in case.

Meanwhile I found this about MpSoldier suppresion:

Source code

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SoldierSuppressionComponentData 00000084
    $::GameComponentData
        $::ComponentData
            $::GameObjectData
                $::DataBusPeer
                    $::GameDataContainer
                        $::DataContainer
                    Flags 431744166
            Components *nullArray*
            Transform::LinearTransform
                right::Vec3
                    x 1.0
                    y 0.0
                    z 0.0
                up::Vec3
                    x 0.0
                    y 1.0
                    z 0.0
                forward::Vec3
                    x 0.0
                    y 0.0
                    z 1.0
                trans::Vec3
                    x 0.0
                    y 0.0
                    z 0.0
            Excluded False
    ReactionToSuppression::SuppressionReactionData
        SuppressionHighThreshold 0.4
        SuppressionLowThreshold 0.1
        SuppressionUIThreshold 0.15
    SuppressionResistModifier 1.0
    SuppressionBoostModifier 1.0
    SuppressionDecay 0.9
    SuppressionSphereRadius 2.2
    FallOffDelay 2.0
    FallOffMultiplier 1.5
    SuppressedEffectTimescale 0.67
    SuppressionAbortsHealthRegeneration True
    CheckLineOfSight False
    IsAISuppressed False
    SuppressionLevelWriteEnabled True
    IgnoreBulletSuppression False
    IgnoreExplosionSuppression False
    IgnoreGasSuppression False
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • InterimAegis - Weapon comparisons/scoring.
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • pmax - Statistical analysis of BF4 players/games.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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12

Wednesday, July 13th 2016, 2:31pm

@Miffyli

Can you post SpottingComponentData as well?


So the radius in which one can inflict suppression is increased (1.5m ->2.2), that's good and something I've wanted.

It appears suppression has been made harder to set off, but easier to keep up.

Perhaps unnecessary as the numbers might not be final, but could someone who knows more than I do explain exactly what's changed (for the less obvious values)?


For ease, changes from Bf4 in green:

SuppressionHighThreshold 0.10000000149 - 0.4
SuppressionLowThreshold 0.0500000007451 - 0.1
SuppressionUIThreshold 0.5 - 0.15
SuppressionResistModifier 1.0 - Unchanged
SuppressionBoostModifier 1.0 - Unchanged
SuppressionDecay 1.0 - 0.9
SuppressionSphereRadius 1.5 - 2.2
FallOffDelay 1.5 - 2.0
FallOffMultiplier 0.330000013113 - 1.5
SuppressedEffectTimescale 1.0 - 0.67

signature 2.2

Things I support
ammo regen pls

Quoted from "NoctyrneSAGA"

_____
When I play with it [Autoloading 8] I feel like I am batman taking out 1 after 1 baddie while they feel helpless and don't know who is talking out their mates.
Remove 3D spotting. It’s a mechanic that rewards bad eyesight.
Wanna help your team by sneaking through enemy territory to provide spawns? THIS IS NOT TEAMWORK FGT I HOPE YOU RUN OUT OF MOTION BALLS TOO EARLY TO BE SUCCESSFUL
Wanna be Javelin squad but only have two guys? BETTER NOT GET YOUR SOFLAM KILLED FGT THIS IS NOT TEAMWORK WITHOUT A SUPPORT DUDE DROPPING AMMO ON YOU EVERY 2 MINUTES
Please post your best M1916 clips Magazines *fixed*.


DICE pls

Squadmate Healthbars in the HUD
Minor console QoL improvements
Ping Tool idea
"Wants to talk" tag for squad menu
Adding Suppression Confirmation
Spotting suggestions

Posts I should finish sometime:
Squad priority vehicle system (and anti stealing suggestion)
Scoring system flaws (and concept)
Battlefield definition
New helicopter idea
Suppression rework
Flow, immersion and fun in battlefield
Specializations: ideas and system rework
Gadget reworks and ideas
Why limited infinite ammo would be awesome
Other bitesize ideas


This post has been edited 7 times, last edit by "potetr" (Jul 13th 2016, 2:54pm) with the following reason: today I failed completely at englishing


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13

Thursday, July 14th 2016, 7:20am

So we still don't know what suppression does exactly. Bah.

Xfactor's video which shows that optic sway is back in all it's glory, and visual effects are also far more severe than BF4.

A good player should be able to fire back accurately through the sway and visual effects...and I honestly hope that's all there is to suppression. I hope it doesn't fuck with spread/recoil/etc.

NoctyrneSAGA

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14

Thursday, July 14th 2016, 8:13am

What Suppression is






Good to see that Battlefield is continuing to experiment with how to make FPS games cooler.
Data Browser

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Darktan13

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15

Thursday, July 14th 2016, 8:23pm

So we still don't know what suppression does exactly. Bah.

Xfactor's video which shows that optic sway is back in all it's glory, and visual effects are also far more severe than BF4.

A good player should be able to fire back accurately through the sway and visual effects...and I honestly hope that's all there is to suppression. I hope it doesn't fuck with spread/recoil/etc.


Clearly, we should punish players with weaker aiming skills by only having suppression affect them. Because obviously, the more talented players need assistance against already inferior players.

No.

If mechanics like suppression exist (functionally a damage debuff, mostly.) then they should be usable and relevant.

What Suppression is



Good to see that Battlefield is continuing to experiment with how to make FPS games cooler.


Indeed.

Quoted from "J0hn-Stuart-Mill"


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16

Thursday, July 14th 2016, 10:55pm

Saying you should be able to overcome Suppression through "skill" is the basically same as saying you should be able to take less health damage though "skill".

We'll probably have to wait for brain-linked VR before we can have personal willpower affecting game mechanics.
Who Enjoys, Wins

NoctyrneSAGA

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17

Thursday, July 14th 2016, 11:02pm

you should be able to take less health damage though "skill".


You can. It's called cover.

Saying you should be able to overcome Suppression through "skill"


You can. It's called moving closer or regulating your burst length.




Both of these fall under positioning.
Data Browser

Passive Spotting is the future!

"Skill" may indeed be the most magical of words. Chant it well enough and any desire can be yours.

Are you a scrub?

If it flies, it dies™.

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18

Thursday, July 14th 2016, 11:27pm

What Suppression is
So where's my might stacks in BF1?




I see you continue to draw invalid comparisons between Battlefield and MMORPGs where tank builds that can survive taking on 2-3 players attacking them exist :rolleyes:

Good to see that Battlefield is continuing to experiment with how to make FPS games cooler.
Indeed. The results of the Great Suppression Experiment so far:
BF3: retarded, hated
Early BF4: slightly less retarded, less hated
Late BF4: irrelevant

Glad to be guinea pigs of those 1-2 specific dumb fucks in DICE who can't grasp the why physical suppression effects aren't working since 2011, or why trains don't have square wheels.

But hey, the mission continues. Lets see how long it takes in BF1 before DICE nerf it to being irrelevant again - if it ends up being too intrusive then it's only a matter of time. As a community we just have to keep beating sense into them, it's an interesting cycle :thumbsup:

Clearly, we should punish players with weaker aiming skills by only having suppression affect them. Because obviously, the more talented players need assistance against already inferior players.
I think you misunderstood. I was talking about the current state of BF1 where a good player CAN (hopefully) return fire through suppression effects if they're good enough. Ideally suppression shouldn't even exist, but it does so I'm hoping it's not too intrusive (like late BF4).

Ideally:

- LMG's should be the only weapons that can surpass minimum suppression threshold
- Suppression effects fall off within 2 seconds once the firing stops

If mechanics like suppression exist (functionally a damage debuff, mostly.) then they should be usable and relevant.
So can we agree that the best solution is for mechanics like suppression to simply not exist in shooters? It's pretty clear DICE have just been trying to force it into the game since 2011 and have utterly failed so far, seeing how they KEEP CHANGING IT.

Imagine finding other ways to make LMG's useful and unique, like being the only full-auto weapons that can kill effectively at medium range and have decently sized magazines/belts.

This post has been edited 2 times, last edit by "Xuvial" (Jul 14th 2016, 11:36pm)


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19

Thursday, July 14th 2016, 11:44pm

Saying you should be able to overcome Suppression through "skill" is the basically same as saying you should be able to take less health damage though "skill".

What is suppression other than an LMG user reducing the effective damage that can be delivered to them by using their "skill" to suppress the enemy?

Why shouldn't the enemy be able to use their own "skill" to counter that ability, instead of their only option being to run away and take cover? Options are good, right?

Apply consistent logic here :sleeping:

NoctyrneSAGA

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20

Thursday, July 14th 2016, 11:45pm

Instead of Might, we can have Alacrity. It's been proposed in another thread.




Mind explaining how late BF4 Suppression is irrelevant?




These mechanics should exist in shooters. In the end it's a video game. Why not embrace it?




The countermeasure to Suppression is not aim. It is positioning.
Data Browser

Passive Spotting is the future!

"Skill" may indeed be the most magical of words. Chant it well enough and any desire can be yours.

Are you a scrub?

If it flies, it dies™.