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TheRadGamerDan

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Sunday, July 3rd 2016, 1:53am

Battlefield 1 Alpha Weapon Statistics

Forget about all that other shit, it's time to get Physical Technical with some Battlefield 1 Weapon Statistics!

Please Note, these statistics are subject to change at any time, and may or may not be changed before the final release of the game.

NDA has officially been lifted for the Closed Alpha

Spoiler Spoiler


Lewis Gun

Quoted

Max Damage = 21
Min Damage = 15
Drop-off Start = 20m
Drop-off End = 35m
Firerate = 480
Muzzle Velocty = 740m/s
Bullet Drop = -12m/s
Mag Size = 47
Projectile = British303_Heavy

Reload (Empty) = 4.5s
Reload (Left) = 3.0s

Ads-Recoil Up = 0.28
Ads-Recoil Left = 0.2
Ads-Recoil Right = 0.2
Ads-Recoil Decrease = 6.0
Ads-1st Shot Multiplier = 1.5

Spread Increase = -0.18
Spread Decrease = 8.12
ADS - Not Moving = 0.27
ADS - Moving = 0.73
Hip-Standing-Not Moving = 2.0
Hip-Standing-Moving = 2.5


M1909 Benet Merice

Quoted

Max Damage = 21
Min Damage = 19
Drop-off Start = 20m
Drop-off End = 25m
Firerate = 450
Muzzle Velocty = 820m/s
Bullet Drop = -12m/s
Mag Size = 30
Projectile = 30-06_Heavy

Reload (Empty) = 3.9s
Reload (Left) = 2.6s

Ads-Recoil Up = 0.3
Ads-Recoil Left = 0.15
Ads-Recoil Right = 0.15
Ads-Recoil Decrease = 6
Ads-1st Shot Multiplier = 1.125

Spread Increase = -0.18
Spread Decrease = 8.2
ADS - Not Moving = 0.27
ADS - Moving = 0.73
Hip-Standing-Not Moving = 2.0
Hip-Standing-Moving = 2.5


Madsen Machine Gun

Quoted

Max Damage = 23
Min Damage = 17.5
Drop-off Start = 15m
Drop-off End = 28.75m
Firerate = 540
Muzzle Velocty = 800m/s
Bullet Drop = -12m/s
Mag Size = 31
Projectile = Bullet792x57mm

Reload (Empty) = 4.0s
Reload (Left) = 2.45s

Ads-Recoil Up = 0.42
Ads-Recoil Left = 0.3
Ads-Recoil Right = 0.3
Ads-Recoil Decrease = 6
Ads-1st Shot Multiplier = 1.9

Spread Increase = -0.18
Spread Decrease = 4.5
ADS - Not Moving = 0.3
ADS - Moving = 0.5
Hip-Standing-Not Moving = 1.5
Hip-Standing-Moving = 2.0


Cei-Rigotti

Quoted

Max Damage = 38
Min Damage = 26.5
Drop-off Start = 24m
Drop-off End = 47m
Firerate = 299
Muzzle Velocty = 660m/s
Bullet Drop = -12m/s
Mag Size = 10
Projectile = Carcano65x52mm_Semi

Reload (Empty) = 1.5s
Reload (Left) = 0.5s

Ads-Recoil Up = 0.7
Ads-Recoil Left = 0.32
Ads-Recoil Right = 0.32
Ads-Recoil Decrease = 10
Ads-1st Shot Multiplier = 1.0

Spread Increase = 0.3
Spread Decrease = 4.5
ADS - Not Moving = 0.24
ADS - Moving = 0.8
Hip-Standing-Not Moving = 2.0
Hip-Standing-Moving = 2.5


M1907

Quoted

Max Damage = 43
Min Damage = 21
Drop-off Start = 10m
Drop-off End = 37.5m
Firerate = 299
Muzzle Velocty = 570m/s
Bullet Drop = -12m/s
Mag Size = 21
Projectile = 351M1907_Semi

Reload (Empty) = 3.5s
Reload (Left) = 2.3s

Ads-Recoil Up = 0.8
Ads-Recoil Left = 0.42
Ads-Recoil Right = 0.42
Ads-Recoil Decrease = 10
Ads-1st Shot Multiplier = 1.0

Spread Increase = 0.3
Spread Decrease = 4.5
ADS - Not Moving = 0.27
ADS - Moving = 0.7
Hip-Standing-Not Moving = 2.0
Hip-Standing-Moving = 2.5


Mondragon

Quoted

Max Damage = 40
Min Damage = 35
Drop-off Start = 20m
Drop-off End = 30m
Firerate = 257
Muzzle Velocty = 800m/s
Bullet Drop = -12m/s
Mag Size = 10
Projectile = Bullet792x57mm_SemiHeavy

Reload (Empty) = 1.13333s
Reload (Left) = 0.5333333s

Ads-Recoil Up = 1.0
Ads-Recoil Left = 0.32
Ads-Recoil Right = 0.32
Ads-Recoil Decrease = 10
Ads-1st Shot Multiplier = 1.0

Spread Increase = 0.3
Spread Decrease = 4.5
ADS - Not Moving = 0.21
ADS - Moving = 0.9
Hip-Standing-Not Moving = 2.3
Hip-Standing-Moving = 3.5


Model_10A

Quoted

Max Damage = 8.4
Min Damage = 4.2
Drop-off Start = 14
Drop-off End = 22
Firerate = 900
Muzzle Velocty = 333m/s
Bullet Drop = -12m/s
Mag Size = 6
Projectile = 12g_Buckshot_Pump

Reload (Empty) = 0.5s
Reload (Left) = -1.0s

Ads-Recoil Up = 11.0
Ads-Recoil Left = 0.8
Ads-Recoil Right = 1.2
Ads-Recoil Decrease = 10
Ads-1st Shot Multiplier = 1.0

Spread Increase = 0.6
Spread Decrease = 4.5
ADS - Not Moving = 0.0
ADS - Moving = 0.4
Hip-Standing-Not Moving = 0.4
Hip-Standing-Moving = 0.6


M1911

Quoted

Max Damage = 35
Min Damage = 15
Drop-off Start = 8m
Drop-off End = 30m
Firerate = 299
Muzzle Velocty = 250m/s
Bullet Drop = -12m/s
Mag Size = 8
Projectile = 45cal_Pistol

Reload (Empty) = 1.7s
Reload (Left) = 1.16s

Ads-Recoil Up = 0.9
Ads-Recoil Left = 0.425
Ads-Recoil Right = 0.45
Ads-Recoil Decrease = 10
Ads-1st Shot Multiplier = 1.0

Spread Increase = 0.3
Spread Decrease = 4.5
ADS - Not Moving = 0.4
ADS - Moving = 0.5
Hip-Standing-Not Moving = 0.8
Hip-Standing-Moving = 1.2


P08_Pistol

Quoted

Max Damage = 30
Min Damage = 15
Drop-off Start = 10m
Drop-off End = 30m
Firerate = 299
Muzzle Velocty = 350m/s
Bullet Drop = -12m/s
Mag Size = 9
Projectile = 9x19mm_Pistol

Reload (Empty) = 2.0s
Reload (Left) = 1.25s

Ads-Recoil Up = 0.9
Ads-Recoil Left = 0.45
Ads-Recoil Right = 0.45
Ads-Recoil Decrease = 10
Ads-1st Shot Multiplier = 1.0

Spread Increase = 0.15
Spread Decrease = 0.45
ADS - Not Moving = 0.4
ADS - Moving = 0.5
Hip-Standing-Not Moving = 0.8
Hip-Standing-Moving = 1.2


Gewehr98

Quoted

Max Damage = 100
Min Damage = 80
Drop-off Start = 20m
Drop-off End = 125m
Firerate = 350
Muzzle Velocty = 880m/s
Bullet Drop = -12m/s
Mag Size = 5
Projectile = Bullet792x57mm_Bolt

Reload (Empty) = 1.5s
Reload (Left) = 0.85s

Ads-Recoil Up = 5
Ads-Recoil Left = 0.0
Ads-Recoil Right = 1.0
Ads-Recoil Decrease = 10.0
Ads-1st Shot Multiplier = 1.0

Spread Increase = 1.0
Spread Decrease = 7.5
ADS - Not Moving = 0.0
ADS - Moving = 1.1
Hip-Standing-Not Moving = 2.5
Hip-Standing-Moving = 4.0


Lee-Enfield SMLE

Quoted

Max Damage = 100
Min Damage = 80
Drop-off Start = 20
Drop-off End = 75
Firerate = 350
Muzzle Velocty = 740m/s
Bullet Drop = -12m/s
Mag Size = 10
Projectile = British303_Bolt

Reload (Empty) = 1.7666667s
Reload (Left) = 0.5s

Ads-Recoil Up = 5.0
Ads-Recoil Left = 0.0
Ads-Recoil Right = 1.0
Ads-Recoil Decrease = 10.0
Ads-1st Shot Multiplier = 1.0

Spread Increase = 1.0
Spread Decrease = 7.5
ADS - Not Moving = 0.0
ADS - Moving = 0.9
Hip-Standing-Not Moving = 2.5
Hip-Standing-Moving = 4.0


Winchester 1895

Quoted

Max Damage = 75
Min Damage = 35
Drop-off Start = 8m
Drop-off End = 32m
Firerate = 350
Muzzle Velocty = 580m/s
Bullet Drop = -12m/s
Mag Size = 5
Projectile = 30-40 Krag

Reload (Empty) = 1.5666667s
Reload (Left) = 0.53s

Ads-Recoil Up = 5
Ads-Recoil Left = 0.0
Ads-Recoil Right = 1.0
Ads-Recoil Decrease = 10
Ads-1st Shot Multiplier = 1.0

Spread Increase = 1.0
Spread Decrease = 7.5
ADS - Not Moving = 0.0
ADS - Moving = 1.0
Hip-Standing-Not Moving = 2.5
Hip-Standing-Moving = 4.0


Automatico M1918

Quoted

Max Damage = 23
Min Damage = 12
Drop-off Start = 3m
Drop-off End = 38m
Firerate = 900
Muzzle Velocty = 380m/s
Bullet Drop = -12m/s
Mag Size = 25
Projectile = 9x19mm_Gilsenti

Reload (Empty) = 3.4s
Reload (Left) = 1.8s

Ads-Recoil Up = 0.44
Ads-Recoil Left = 0.425
Ads-Recoil Right = 0.425
Ads-Recoil Decrease = 10.0
Ads-1st Shot Multiplier = 2.65

Spread Increase = 0.054
Spread Decrease = 1.35
ADS - Not Moving = 0.3
ADS - Moving = 0.5
Hip-Standing-Not Moving = 1.0
Hip-Standing-Moving = 1.5


MP18

Quoted

Max Damage = 23.0
Min Damage = 13.5
Drop-off Start = 15m
Drop-off End = 38.75m
Firerate = 550
Muzzle Velocty = 420m/s
Bullet Drop = -12m/s
Mag Size = 32
Projectile = 9x19mm_SMG

Reload (Empty) = 3.3s
Reload (Left) = 2.1s

Ads-Recoil Up = 0.38
Ads-Recoil Left = 0.2
Ads-Recoil Right = 0.2
Ads-Recoil Decrease = 8.0
Ads-1st Shot Multiplier = 2.1

Spread Increase = 0.0365
Spread Decrease = 1.825
ADS - Not Moving = 0.3
ADS - Moving = 0.5
Hip-Standing-Not Moving = 1.0
Hip-Standing-Moving = 1.5


Mauser C96

Quoted

Max Damage = 27
Min Damage = 15.4
Drop-off Start = 16.6m
Drop-off End = 40m
Firerate = 299
Muzzle Velocty = 460m/s
Bullet Drop = -12m/s
Mag Size = 20
Projectile = Bullet763x25mm_Carbine

Reload (Empty) = 1.3666667s
Reload (Left) = 0.5s

Ads-Recoil Up = 0.4
Ads-Recoil Left = 0.18
Ads-Recoil Right = 0.18
Ads-Recoil Decrease = 4.0
Ads-1st Shot Multiplier = 1.0

Spread Increase = 0.2
Spread Decrease = 5.0
ADS - Not Moving = 0.27
ADS - Moving = 0.53
Hip-Standing-Not Moving = 1.5
Hip-Standing-Moving = 2.0



Symthic formatting nailed!

This post has been edited 5 times, last edit by "TheRadGamerDan" (Jul 7th 2016, 2:03am)


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Sunday, July 3rd 2016, 2:00am

Gewehr98
Max Damage = 80
Min Damage = 100
Drop-off Start = 20m
Drop-off End = 125m
Ok, so for Gewehr the sweet spot range starts at 125m. But do we know where it ends? It can't be doing 100 damage at infinite range :P

Need to know the same thing for the Lee-Enfield.

Thanks!

TheRadGamerDan

Hey! Could I get one of these title things?

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Sunday, July 3rd 2016, 2:07am

Gewehr98
Max Damage = 80
Min Damage = 100
Drop-off Start = 20m
Drop-off End = 125m
Ok, so for Gewehr the sweet spot range starts at 125m. But do we know where it ends? It can't be doing 100 damage at infinite range :P

Need to know the same thing for the Lee-Enfield.

Thanks!

Ends at 125m

marbleduck

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Sunday, July 3rd 2016, 2:16am

SIPS and SIPS FSM are probably the most important values, and I don't see them.

Anyway, are you saying that the Gewehr OHKs between 20 and 125m? That don't seem right.

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Hate Mail

"you obviously don't know what an argument is as there is only one person battling. Do you really fucking think I want subs? You think you can act all big and powerful just because you sit on a computer at least 6 hours a day like the probably nerdy unwanted retard you are with 4.3k subs? You think 4.3k subs is a lot? LOL you need medicine man. I don't want any subs as i just have a google account for other media and writing comments. Think twice before you act. You even said in your video you aren't that great of a player, and the comments agree you aren't. Maybe you should once again think twice before you act, stop being such an annoying, ignorant bastard that everyone wants to shut up, and god, literally, just shut up. Your voice gave me a headache :s"

"As a youtuber shouldn't be trying to be reeling in your viewers with exciting stuff being said not your boring ass commentary for your video"

"The more you watch his vid the dumber he gets I swear he's borderline autistic look I got shot behind cover beacuase thin sheets metal are unpenetrable. Bf4 is just as quiet and tactical as bf3 random explosion in the background . Player has dissconected from chat
You started playing bf3 and never touched bfc1/2. Please do yourself a favor and shutdown your generic cod channel down"

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"Marbleduck you don't know shit lol levelcap knows more than you do you cant talk about how someone puts up garbage when you do yourself your a newcomer to YouTube acting like you know shit step up in the food chain first then you have the right to talk otherwise your just a fish trying to compete with sharks"

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"stfu cunt, BF3 was way better end of discussion"

"Stfu man, you're be littleing the most looked upon Battlefield Youtuber. No one cares about you, how much of an ego you have, or quite frankly your opinion. It's a fucking game.... Does it really fucking matter? Pathetic man."

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TheRadGamerDan

Hey! Could I get one of these title things?

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Sunday, July 3rd 2016, 2:18am

SIPS and SIPS FSM are probably the most important values, and I don't see them.

Anyway, are you saying that the Gewehr OHKs between 20 and 125m? That don't seem right.

Unless I got the wrong bullet for it, that's what it says

I didn't do any of the spread data, was a bit lazy to do that, might do it eventually tho, no promises

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Sunday, July 3rd 2016, 2:27am

SIPS and SIPS FSM are probably the most important values, and I don't see them.

Anyway, are you saying that the Gewehr OHKs between 20 and 125m? That don't seem right.

there are probably multipliers and exceptions all over the place, just look at the russian 1895, from what i've seen, the drop-off end posted by him equals to the start of the highpoint of damage, also, i believe different variants of rifles have different values, so having only one 1895 is incomplete amounts of information.
the most important stat anyway would be spread yes, but i think it's interesting to see that the mp18 actually has moderately low hrecoil, it doesn't seem like that, i guess that's because of the new recoil system?

also there is no drag values, and i'm fairly sure there are as an enfield zeroed for 75 meters will hit spot-on up to almost 200 meters then fall like an airsoft bb.
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bf4
on 13/05/2016
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rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
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general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
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Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

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Sunday, July 3rd 2016, 2:28am

SIPS and SIPS FSM are probably the most important values, and I don't see them.

Anyway, are you saying that the Gewehr OHKs between 20 and 125m? That don't seem right.


Wouldn't there have to be something like four different range values for damage drop now? Maybe that's the issue here.
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TheRadGamerDan

Hey! Could I get one of these title things?

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Sunday, July 3rd 2016, 2:55am

Spread values are up

Zer0Cod3x

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Sunday, July 3rd 2016, 9:42am

BF1 Alpha Weapon Stats

For those of you who don't follow /r/battlefield_one, and since no one else seems to have posted it yet:

Battlefield 1 Alpha Weapon Stats : battlefield_one

@TheRadGamerDan
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.


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Sunday, July 3rd 2016, 9:54am

the thread was deleted before you noticed the post on reddit, also miff said he would delete threads like this, although the other mods might have a different opinion.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif