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Battlefield 1 Announcement Trailer Speculation and Discussion

Holy War? No Thanks.

Posts: 2,838

Date of registration
: Jul 25th 2013

Platform: PC

Battlelog:

Reputation modifier: 16

Sunday, July 3rd 2016, 12:47am

Quoted from "C0llis"

According to that leak there will be impact grenades. Personally, I would prefer if those were left out - they don't add anything to the game but frustration IMO.

That's not leaked info, we knew all the Grenade types from the E3 build: Frag, Impact, Mini, Gas, Smoke, Incendiary, Light Anti-Tank.

Same as BF4 with Flashbang swapped for Gas, and Hand Flare swapped for Light AT.

Quoted from "C0llis"

According to that leak there will be impact grenades. Personally, I would prefer if those were left out - they don't add anything to the game but frustration IMO.

That's not leaked info, we knew all the Grenade types from the E3 build: Frag, Impact, Mini, Gas, Smoke, Incendiary, Light Anti-Tank.

Same as BF4 with Flashbang swapped for Gas, and Hand Flare swapped for Light AT.

Impact is like the RGO, right? I think they do add something to the game if balanced properly. It is a very responsive indirect fire gadget for every class.

Up and down. Bounce all around

Posts: 3,100

Date of registration
: Apr 15th 2013

Platform: PC

Location: Sweden

Battlelog:

Reputation modifier: 15

Sunday, July 3rd 2016, 3:59am

Quoted from "C0llis"

According to that leak there will be impact grenades. Personally, I would prefer if those were left out - they don't add anything to the game but frustration IMO.

That's not leaked info, we knew all the Grenade types from the E3 build: Frag, Impact, Mini, Gas, Smoke, Incendiary, Light Anti-Tank.

Same as BF4 with Flashbang swapped for Gas, and Hand Flare swapped for Light AT.

Impact is like the RGO, right? I think they do add something to the game if balanced properly. It is a very responsive indirect fire gadget for every class.

I don't think players should have access to a ranged explosive gadget with close to zero windup time (compared to switching to a gadget + possibly ADS) that can be used multiple times without reloading between. It isn't fun and compared to regular grenades (and other explosive gadgets) doesn't provide many options for counterplay. You just happen to wind up on the business end of it and it's not much you can do but respawn.

That is of course assuming they implement it like in early BF4.
If they limit it to one and keep the damage low it could work, the important part is that the default amount should not be enough to kill a full health enemy.

Quoted from "NoctyrneSAGA"

It really is quite frustrating when Helen Keller sets up her LMG in the only doorway in/out of an area.

Quoted from "Watcher-45"

What kind of question is that? Since when is cheese ever a bad idea?

Quoted from "LeGarcon"

Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.

This post has been edited 1 times, last edit by "C0llis" (Jul 3rd 2016, 11:34am)

Posts: 91

Date of registration
: Jun 23rd 2014

Platform: PC

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Reputation modifier: 6

Sunday, July 3rd 2016, 5:13am

Quoted from "C0llis"

That is of course assuming they implement it like in bf4.
If they limit it to one and keep the damage low it could work, the important part is that the default amount should not be enough to kill a full health enemy.

That's already how it is in BF4. You only get 1 RGO grenade and it only deals 80 damage maximum. So unless you have the grenade perk, you can't kill a full-health soldier with just RGO grenades unless you're playing hardcore. I rarely see impact grenades used anymore, so I don't think the way BF4 handles them is a problem.

Salt Miner

Posts: 3,695

Date of registration
: Mar 19th 2014

Platform: Xbox One

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Sunday, July 3rd 2016, 5:55am

Quoted from "The_D0lph1n"

That's already how it is in BF4. You only get 1 RGO grenade and it only deals 80 damage maximum. So unless you have the grenade perk, you can't kill a full-health soldier with just RGO grenades unless you're playing hardcore. I rarely see impact grenades used anymore, so I don't think the way BF4 handles them is a problem.

Indeed. I know BF1 Impacts aren't OHK, but I don't know what their max damage is or how many you carry.
Who Enjoys, Wins

Up and down. Bounce all around

Posts: 3,100

Date of registration
: Apr 15th 2013

Platform: PC

Location: Sweden

Battlelog:

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Sunday, July 3rd 2016, 11:33am

I meant "as long as they don't implement it like they did early in BF4".

On one hand I trust the guys responsible for BF1 balance, but on the other hand DICE sometimes forgets lessons learned between games. They will likely iron the grenades out eventually, I just don't want a repeat of BF4 launch RGOs.

Quoted from "NoctyrneSAGA"

It really is quite frustrating when Helen Keller sets up her LMG in the only doorway in/out of an area.

Quoted from "Watcher-45"

What kind of question is that? Since when is cheese ever a bad idea?

Quoted from "LeGarcon"

Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.

Posts: 338

Date of registration
: Jan 31st 2014

Platform: PC

Location: NZ

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Reputation modifier: 5

Sunday, July 17th 2016, 12:09pm

I wonder if this counts as 3D spotting encouraging teamwork?

BF1 3D spotting through fog

Great mechanic DICE, very well thought out and implemented

Pinkie

Posts: 7,809

Date of registration
: Feb 25th 2012

Platform: PC

Location: italy

Battlelog:

Reputation modifier: 19

Sunday, July 17th 2016, 12:37pm

Quoted from "Xuvial"

I wonder if this counts as 3D spotting encouraging teamwork?

BF1 3D spotting through fog

Great mechanic DICE, very well thought out and implemented

now now, it's just the alpha, spot through smoke worked the same way before cte, just give 'em some time to fix bugs and unexpected game logic behaviour.

most times i can't even pot someone that i can clearly see when there's fog or even if it's sunny.
"I'm just a loot whore."

stuff mostly unrelated to BF4 that interests nobody

bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

Quoted from "CobaltRose"

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100

WRITING SPREE STOPPED 500

http://i.imgur.com/4X0321O.gif

Posts: 270

Date of registration
: Jun 5th 2015

Platform: Xbox One

Location: Hoth

Battlelog:

Reputation modifier: 8

Sunday, July 17th 2016, 6:12pm

Quoted from "Xuvial"

I wonder if this counts as 3D spotting encouraging teamwork?

BF1 3D spotting through fog

Great mechanic DICE, very well thought out and implemented

That is a bad situation, which would have benefited from NoctyrneSAGA's idea. And they will probably (and hopefully) do something else about the fog.

Speaking of spotting ideas, (and I hope this is not too off topic) I've had one floating around in my head for the last days:

Goals
• Reduce instances where you can't see the enemy, but are able to track and fire upon the spot icon
• Must not interfer with info-flow (spot icon conveys health and kit) or teamwork

How:
• You canÂt see enemy 3D icons while shooting (and for 1-2 seconds more) in a small area in the middle of your screen.
- The 1-2 sec delay keeps the enemy hidden even if you take a short break.
- The small area lets you still see spotted enemies in the peripherals.
- As the UI counts "enemy hit" points, losing the health bar is no great loss.
• When you spot an enemy, the icon briefly shows up through the blocked area before fading away.
- Lets you know you placed a spot (while shooting).
- Lets you know what kit a newly appeared enemy is, even though you are shooting on another enemy nearby.

Good snipers aren't very limited by this though, as they can kill in their first shot (but, taking Xuvial's linked gif as an example, it would have been harder to hit the second and third shot). And random spotting in the first place would be less likely with Noctyrne's idea.

Another problem, pretending passive spotting to place 3D spots is used, the enemy icon would show up every 1-2 seconds when shooting, as the enemy is re-spotted (can be done manually with the current implementation). To fix that, line of sight would need to maintain a spot (large FoV), and spotted players would have to be made unable to be re-spotted. Which would be nice in any case, as having to re-spot manually is annoying.

Thougts? To complicated (implementation-wise) for its effect?

signature 2.3

Omit Needless Words

Things I support

ammo regen pls

_____

Quoted from "Skanic"

When I play with it [Autoloading 8] I feel like I am batman taking out 1 after 1 baddie while they feel helpless and don't know who is talking out their mates.

Quoted from "TheSkillCommittee"

Remove 3D spotting. ItÂs a mechanic that rewards bad eyesight.

Quoted from "Rezal"

Wanna help your team by sneaking through enemy territory to provide spawns? THIS IS NOT TEAMWORK FGT I HOPE YOU RUN OUT OF MOTION BALLS TOO EARLY TO BE SUCCESSFUL
Wanna be Javelin squad but only have two guys? BETTER NOT GET YOUR SOFLAM KILLED FGT THIS IS NOT TEAMWORK WITHOUT A SUPPORT DUDE DROPPING AMMO ON YOU EVERY 2 MINUTES

DICE pls

Minor console QoL improvements
Ping Tool idea
Spotting suggestions
Squad priority vehicle system (and anti stealing suggestion)

Posts I should finish sometime:
Scoring system flaws (and concept)
Battlefield definition
Flow, immersion and fun in battlefield
Specializations: ideas and system rework
Vehicle gamplay
Why limited infinite ammo would be awesome
Other bitesize ideas

This post has been edited 2 times, last edit by "potetr" (Jul 17th 2016, 6:26pm)

PvF 2017 Champion

Posts: 7,304

Date of registration
: Apr 3rd 2012

Platform: PC

Battlelog:

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Sunday, July 17th 2016, 7:04pm

Quoted from "Xuvial"

I wonder if this counts as 3D spotting encouraging teamwork?

BF1 3D spotting through fog

Great mechanic DICE, very well thought out and implemented

inb4 seeing through fog is a bug, just like how sometimes the icons show through walls when they're not supposed to

Oman and Dust Bowl sandstorms killed 3D Spotting. Not sure why the same wouldn't apply during fog.

Speaking of that...

Source code

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SpottingComponentData 00000086
$::GameComponentData$::ComponentData
$::GameObjectData$::DataBusPeer
$::GameDataContainer$::DataContainer
Flags 166244422
Components *nullArray*
Transform::LinearTransform
right::Vec3
x 1.0
y 0.0
z 0.0
up::Vec3
x 0.0
y 1.0
z 0.0
forward::Vec3
x 0.0
y 0.0
z 1.0
trans::Vec3
x 0.0
y 0.0
z 0.0
Excluded False
LookAtFov 10.0
LookAtDistance 1200.0
ViewUpdateInterval 0.25
SpottingFov 0.4
SpottingDistance 1200.0
TimeRequiredToPassiveSpot 2.0
CoolDownHistoryTime 2.0
CoolDownAllowedSpotsWithinHistory 1
AutoSpottingTimeInterval 1.0
ActiveSpottingTargetTimeMultiplier 1.0
OrderNeedAmmoPercentage 100.0
OrderHealPercentage 100.0
OrderRepairPercentage 75.0
PickupOrderDistance 50.0
HealOrderDistance 50.0
AmmoOrderDistance 50.0
RepairOrderDistance 50.0
OnlyAllowedToHaveOneSpottedPlayer False
RequireLineOfSight True
ActiveSpottingEnabled True
PassiveSpottingEnabled False
AutoSpottingEnabled False
AllowNeutralTargetSpotting False
SpottingTargetComponentData 00000087
$::GameComponentData$::ComponentData
$::GameObjectData$::DataBusPeer
$::GameDataContainer$::DataContainer
Flags 14788716
Components *nullArray*
Transform::LinearTransform
right::Vec3
x 1.0
y 0.0
z 0.0
up::Vec3
x 0.0
y 1.0
z 0.0
forward::Vec3
x 0.0
y 0.0
z 1.0
trans::Vec3
x 0.0
y 0.0
z 0.0
Excluded False
ActiveSpottedTime 6.0
PassiveSpottedTime 3.0
ActiveSpottedTimeMultiplier 1.0
PassiveSpottedTimeMultiplier 1.0
SpotOnFireMultiplier 0.165
BoundingSphereDistanceScaling::BoundingSphereDistanceScaleData
CloseDistance 50.0
CloseScale 2.0
FarDistance 250.0
FarScale 0.5
OutlineColor1Distance 5.0
OutlineColor2Distance 30.0
OutlineColor3Distance 65.0
OutlineColorIndex 2
TargetBoundingBoxCenter False
AllowBoundingSphereTest True
WeaponFireSpottingEnabled False
OnlyShowOutlineWhenOccluded False
OutlineColorOnDistanceEnabled False

Spotting FOV used to be 2.0

This explains why it is so difficult to place a spot in the first place. Not only does it seem like any little leaf or fence blocks spotting, you have no room for error at all.

This leads to people spamming Q even harder than before to place just one 3D spot. Rather than fix Q spam, DICE made it worse.

Not to mention there are already multiple instances where you can see something and cannot seem to spot it.

Like trying to spot aircraft overhead in the fog! Funny that.

In conclusion, being able to spot through fog is likely a bug just as it is possible to sometimes see 3D spots through walls.

Being able to spot through explosions is likely possible due to those particle effects not being present on low settings. Same with bushes.

Stop pretending technical problems are evidence that 3D Spotting is OP or that it needs to go.
Data Browser

Passive Spotting is the future!

"Skill" may indeed be the most magical of words. Chant it well enough and any desire can be yours.

Are you a scrub?

Quoted from "blahdy"

If it flies, it diesÂ.

This post has been edited 1 times, last edit by "NoctyrneSAGA" (Jul 17th 2016, 7:44pm)

Salt Miner

Posts: 3,695

Date of registration
: Mar 19th 2014

Platform: Xbox One

Battlelog:

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Sunday, July 17th 2016, 10:35pm

Quoted from "potetr"

You canÂt see enemy 3D icons while shooting (and for 1-2 seconds more)

I think just this alone should solve the 3D spotting problems entirely. Fire gun, 3D spots vanish, then reappear 2-3 seconds after Fire button released. Sure you can line up a shot with the icon, but you can't use it to maintain your aim while firing, which is the real issue. And yes, this doesn't hinder snipers who get a OHK and I think that's perfectly fine; the precision-based intel class getting a little perk like that makes perfect sense to me.
Who Enjoys, Wins